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v0.1.0

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@zicklag zicklag released this 18 Jan 20:08
· 233 commits to main since this release

Documentation

  • add missing Rust API documentation.

New Features

  • add camera shake.
    Adds systems and components for easily adding camera shake.

    Ported from the Bevy implementation in bones_camera_shake.

  • add animation module.

  • add bones_camera_shake crate
    Adds the camera shake functionality from Bomby.

    For the time being it uses bevy_ecs and not bones_ecs.

  • migrate crates from the jumpy repository

Bug Fixes

  • fix sprite animation bug.
    Fixes the behavior when an atlas sprite's current index is less
    than the starting index of an animated sprite.

    Previously it would play the animation from wherever the current
    index happened to be, but it was supposed to skip to the animation
    start frame.

Refactor

  • temporarily vendor 1D perlin noise.
    We're waiting on the noise crate to publish a release supporting
    1D perlin noise, so in the meantime we vendor the perlin_1d function
    and use it directly.

New Features (BREAKING)

  • make bones_bevy_utils an optional dependency.
    This reduces dependencies if you want to use bones_lib without Bevy.

  • add asset integration with bevy.
    This is a big overall change that adds ways to integrate Bones with bevy assets.

  • draft bones_lib architecture.
    Renames bones to bones_lib ( mostly because bones was already taken )
    and adds the bones_asset, bones_bevy_renderer, bones_input, and
    bones_render crates.

    This sets up the overall structure for the bones library,
    though changes to some aspects of the design are likely to change.

Commit Statistics

  • 10 commits contributed to the release over the course of 26 calendar days.
  • 10 commits were understood as conventional.
  • 8 unique issues were worked on: #26, #29, #4, #53, #55, #56, #58, #61

Commit Details

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