Tested with:
Godot 4.6.1andSpacetimeDB 2.0.5+
This SDK provides the necessary tools to integrate your Godot Engine project with a SpacetimeDB backend, enabling real-time data synchronization and server interaction directly from your Godot client.
- Option and Vec Currently limited to 1 layer of nesting: Option<Vec>, Vec<Option> only. No Option<Option> or Vec<Vec> etc...
- Error Handling: Can be improved
- Configuration: More options could be added (timeouts, reconnection).
- Compression: Brotli - not supported.
- Tables and Views without Primary_key: only the Insert and Delete callbacks get called. Data will not be saved inside the local DB.
Code of Conduct: Adhere to the Godot Code of Conduct and GDScript style guide. As a contributor, it is important to respect and follow these to maintain positive collaboration and clean code.
This project is licensed under the MIT License.
