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Upgraded to push v0.4 and updated pong examples #27

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4 changes: 2 additions & 2 deletions pong-1/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -69,12 +69,12 @@ end
]]
function love.draw()
-- begin rendering at virtual resolution
push:apply('start')
push:start()

-- condensed onto one line from last example
-- note we are now using virtual width and height now for text placement
love.graphics.printf('Hello Pong!', 0, VIRTUAL_HEIGHT / 2 - 6, VIRTUAL_WIDTH, 'center')

-- end rendering at virtual resolution
push:apply('end')
push:finish()
end
120 changes: 84 additions & 36 deletions pong-1/push.lua
Original file line number Diff line number Diff line change
@@ -1,26 +1,32 @@
-- push.lua v0.2
-- push.lua v0.4

-- Copyright (c) 2017 Ulysse Ramage
-- Copyright (c) 2020 Ulysse Ramage
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

local love11 = love.getVersion() == 11
local getDPI = love11 and love.window.getDPIScale or love.window.getPixelScale
local windowUpdateMode = love11 and love.window.updateMode or function(width, height, settings)
local _, _, flags = love.window.getMode()
for k, v in pairs(settings) do flags[k] = v end
love.window.setMode(width, height, flags)
end

local push = {

defaults = {
fullscreen = false,
resizable = false,
pixelperfect = false,
highdpi = true,
canvas = true
canvas = true,
stencil = true
}

}
setmetatable(push, push)

--TODO: rendering resolution?
--TODO: clean up code

function push:applySettings(settings)
for k, v in pairs(settings) do
self["_" .. k] = v
Expand All @@ -39,11 +45,11 @@ function push:setupScreen(WWIDTH, WHEIGHT, RWIDTH, RHEIGHT, settings)
self:applySettings(self.defaults) --set defaults first
self:applySettings(settings) --then fill with custom settings

love.window.setMode( self._RWIDTH, self._RHEIGHT, {
windowUpdateMode(self._RWIDTH, self._RHEIGHT, {
fullscreen = self._fullscreen,
resizable = self._resizable,
highdpi = self._highdpi
} )
})

self:initValues()

Expand All @@ -62,25 +68,31 @@ function push:setupScreen(WWIDTH, WHEIGHT, RWIDTH, RHEIGHT, settings)
end

function push:setupCanvas(canvases)
table.insert(canvases, { name = "_render" }) --final render
table.insert(canvases, { name = "_render", private = true }) --final render

self._canvas = true
self.canvases = {}

for i = 1, #canvases do
self.canvases[i] = {
name = canvases[i].name,
shader = canvases[i].shader,
canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT)
}
push:addCanvas(canvases[i])
end

return self
end
function push:addCanvas(params)
table.insert(self.canvases, {
name = params.name,
private = params.private,
shader = params.shader,
canvas = love.graphics.newCanvas(self._WWIDTH, self._WHEIGHT),
stencil = params.stencil or self._stencil
})
end

function push:setCanvas(name)
if not self._canvas then return true end
return love.graphics.setCanvas( self:getCanvasTable(name).canvas )
local canvasTable = self:getCanvasTable(name)
return love.graphics.setCanvas({ canvasTable.canvas, stencil = canvasTable.stencil })
end
function push:getCanvasTable(name)
for i = 1, #self.canvases do
Expand All @@ -98,7 +110,7 @@ function push:setShader(name, shader)
end

function push:initValues()
self._PSCALE = self._highdpi and love.window.getPixelScale() or 1
self._PSCALE = (not love11 and self._highdpi) and getDPI() or 1

self._SCALE = {
x = self._RWIDTH/self._WWIDTH * self._PSCALE,
Expand All @@ -119,19 +131,15 @@ function push:initValues()
self._GHEIGHT = self._RHEIGHT * self._PSCALE - self._OFFSET.y * 2
end

--[[ DEPRECATED ]]--
function push:apply(operation, shader)
if operation == "start" then
self:start()
elseif operation == "finish" or operation == "end" then
self:finish(shader)
end
self._drawFunctions[operation](self, shader)
end

function push:start()
if self._canvas then
love.graphics.push()
love.graphics.setCanvas(self.canvases[1].canvas)
love.graphics.setCanvas({ self.canvases[1].canvas, stencil = self.canvases[1].stencil })

else
love.graphics.translate(self._OFFSET.x, self._OFFSET.y)
love.graphics.setScissor(self._OFFSET.x, self._OFFSET.y, self._WWIDTH*self._SCALE.x, self._WHEIGHT*self._SCALE.y)
Expand All @@ -140,32 +148,73 @@ function push:start()
end
end

function push:applyShaders(canvas, shaders)
local _shader = love.graphics.getShader()
if #shaders <= 1 then
love.graphics.setShader(shaders[1])
love.graphics.draw(canvas)
else
local _canvas = love.graphics.getCanvas()

local _tmp = self:getCanvasTable("_tmp")
if not _tmp then --create temp canvas only if needed
self:addCanvas({ name = "_tmp", private = true, shader = nil })
_tmp = self:getCanvasTable("_tmp")
end

love.graphics.push()
love.graphics.origin()
local outputCanvas
for i = 1, #shaders do
local inputCanvas = i % 2 == 1 and canvas or _tmp.canvas
outputCanvas = i % 2 == 0 and canvas or _tmp.canvas
love.graphics.setCanvas(outputCanvas)
love.graphics.clear()
love.graphics.setShader(shaders[i])
love.graphics.draw(inputCanvas)
love.graphics.setCanvas(inputCanvas)
end
love.graphics.pop()

love.graphics.setCanvas(_canvas)
love.graphics.draw(outputCanvas)
end
love.graphics.setShader(_shader)
end

function push:finish(shader)
love.graphics.setBackgroundColor(unpack(self._borderColor))
if self._canvas then
local _render = self:getCanvasTable("_render")

love.graphics.pop()

love.graphics.setColor(255, 255, 255)
local white = love11 and 1 or 255
love.graphics.setColor(white, white, white)

--draw canvas
love.graphics.setCanvas(_render.canvas)
for i = 1, #self.canvases - 1 do --do not draw _render yet
for i = 1, #self.canvases do --do not draw _render yet
local _table = self.canvases[i]
love.graphics.setShader(_table.shader)
love.graphics.draw(_table.canvas)
if not _table.private then
local _canvas = _table.canvas
local _shader = _table.shader
self:applyShaders(_canvas, type(_shader) == "table" and _shader or { _shader })
end
end
love.graphics.setCanvas()

--draw render
love.graphics.translate(self._OFFSET.x, self._OFFSET.y)
love.graphics.setShader(shader or self:getCanvasTable("_render").shader)
love.graphics.draw(self:getCanvasTable("_render").canvas, 0, 0, 0, self._SCALE.x, self._SCALE.y)
local shader = shader or _render.shader
love.graphics.push()
love.graphics.scale(self._SCALE.x, self._SCALE.y)
self:applyShaders(_render.canvas, type(shader) == "table" and shader or { shader })
love.graphics.pop()

--clear canvas
for i = 1, #self.canvases do
love.graphics.setCanvas( self.canvases[i].canvas )
love.graphics.setCanvas(self.canvases[i].canvas)
love.graphics.clear()
end

Expand Down Expand Up @@ -193,7 +242,7 @@ end

--doesn't work - TODO
function push:toReal(x, y)
return x+self._OFFSET.x, y+self._OFFSET.y
return x + self._OFFSET.x, y + self._OFFSET.y
end

function push:switchFullscreen(winw, winh)
Expand All @@ -213,13 +262,12 @@ function push:switchFullscreen(winw, winh)

love.window.setFullscreen(self._fullscreen, "desktop")
if not self._fullscreen and (winw or winh) then
love.window.setMode(self._RWIDTH, self._RHEIGHT) --set window dimensions
windowUpdateMode(self._RWIDTH, self._RHEIGHT) --set window dimensions
end
end

function push:resize(w, h)
local pixelScale = love.window.getPixelScale()
if self._highdpi then w, h = w / pixelScale, h / pixelScale end
if self._highdpi then w, h = w / self._PSCALE, h / self._PSCALE end
self._RWIDTH = w
self._RHEIGHT = h
self:initValues()
Expand All @@ -229,4 +277,4 @@ function push:getWidth() return self._WWIDTH end
function push:getHeight() return self._WHEIGHT end
function push:getDimensions() return self._WWIDTH, self._WHEIGHT end

return push
return push
6 changes: 3 additions & 3 deletions pong-10/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -251,11 +251,11 @@ end
]]
function love.draw()

push:apply('start')
push:start()

-- clear the screen with a specific color; in this case, a color similar
-- to some versions of the original Pong
love.graphics.clear(40, 45, 52, 255)
love.graphics.clear(40, 45, 52, 0.35)

love.graphics.setFont(smallFont)

Expand Down Expand Up @@ -287,7 +287,7 @@ function love.draw()

displayFPS()

push:apply('end')
push:finish()
end

--[[
Expand Down
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