A textured raycaster implemented in Python using pygame
This is a close implementation of this guide, for my personal study: https://lodev.org/cgtutor/raycasting.html
It doesn't pretend to be (and it is certainly not) a high-performance implementation.
I share it here in case this helps others.
You can do what you want with it.
The texture credits go to the Faithful Team: https://faithful.team/


