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Adding defaults for Godot options #15216
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adding defaults for Godot options
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Update docs/platforms/godot/configuration/options.mdx
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Bug: Logger Mask Default Value Mismatch
The
logger_event_maskoption'sdefaultValueis5, corresponding toMASK_ERROR | MASK_SCRIPT. However, its description states that the default captures "native, script and shader errors," which would implyMASK_SHADERis also included.