This is a native WebGPU implementation in Rust, based on wgpu-core.
The bindings are based on the WebGPU-native header found at ffi/webgpu-headers/webgpu.h and wgpu-native specific items in ffi/wgpu.h
- gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
 - pygfx/wgpu-py - Python wrapper
 - trivaxy/wgpu.NET - Raw .NET bindings with optional wrappers
 - dotnet/Silk.NET - Raw .NET bindings
 - Alimer.Bindings.WebGPU - Cross platform .NET bindings for WebGPU
 - wgpu.cr - Crystal wrapper
 - bindc-wgpu - D wrapper (package)
 - porky11/wgpu - experimental Scopes wrapper
 - cshenton/WebGPU.jl - experimental Julia wrapper
 - dvijaha/WGPUNative.jl - stable Julia wrapper
 - kgpu/wgpuj - Java/Kotlin wrapper
 - club-doki7/vulkan4j - Java wrapper (FFM-based)
 - wgpu4k/wgpu4k / wgpu4k/wgpu4k-native - Kotlin/Multiplatform wrappers
 - karmakrafts/Multiplatform wgpu - Kotlin/Native wrapper
 - rajveermalviya/go-webgpu - Go wrapper
 - WebGPU-C++ - Auto-generated C++ wrapper (developed for the Learn WebGPU native course)
 - jai_wgpu_native - Raw Jai bindings
 - WebGPU::Direct - Perl wrapper (package)
 - bronter/wgpu_native_zig - Zig wrapper
 
Automated 32 and 64-bit builds for MacOS, Windows and Linux are available as Github releases. Details can be found in the Binary Releases page in the wiki.
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
There's also a (small) contributor guide.