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Update Platformer 2D to Godot 4.3 (#1145)
* Update Platformer 2D to Godot v4.3 Before this change, if you tries to import the Platformer 2D project using Godot v4.3 (the latest stable version of Godot, at the moment), you would get the following warning: > Warning: This project was last edited in Godot 4.2. > Opening will change it to Godot 4.3. > > Open anyway? Project will be modified. This change updates the project to Godot 4.3 so that that warning no longer appears. When you upgrade to a newer version of Godot, sometimes certain files will automatically be updated by the Godot Editor after the upgrade has been completed. Specifically, the files won’t get updated until after they’re opened in the Godot Editor. When creating this commit, I tried to open every single file for Platformer 2D in the Godot Editor to make sure that all of those automatic changes are included in this commit. * Replace Platformer2D’s TileMap with a TileMapLayer Before this change, the Platformer 2D used a TileMap Node. TileMaps are deprecated. TileMapLayers should be used instead [1]. [1]: <https://docs.godotengine.org/en/4.3/classes/class_tilemap.html#tilemap>
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,11 @@ | ||
[gd_resource type="FontFile" format=2] | ||
[gd_resource type="FontFile" format=3 uid="uid://bl1qjo0xgpfdy"] | ||
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[resource] | ||
antialiased = false | ||
font_path = "res://assets/theme/fonts/kenney_mini_square.ttf" | ||
subpixel_positioning = 0 | ||
msdf_pixel_range = 14 | ||
msdf_size = 128 | ||
cache/0/16/0/ascent = 0.0 | ||
cache/0/16/0/descent = 0.0 | ||
cache/0/16/0/underline_position = 0.0 | ||
cache/0/16/0/underline_thickness = 0.0 | ||
cache/0/16/0/scale = 1.0 |
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