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Implements godotengine/godot-proposals#13344

I used the Mesh.ARRAY_CUSTOM_RGBA_FLOAT format for the custom data attribute. I think it is the most flexible, but I can change it or work up a different solution if needed.

@BlackShift BlackShift changed the title Add support for custom 0-1 attributes to ImmediateMesh Add support for custom 0-1 attributes to ImmediateMesh Oct 8, 2025
@BlackShift BlackShift force-pushed the immediate-mesh-custom branch 2 times, most recently from bbbba7b to 094fa88 Compare October 8, 2025 21:45
@AThousandShips AThousandShips added this to the 4.x milestone Oct 9, 2025
@BlackShift BlackShift force-pushed the immediate-mesh-custom branch from 094fa88 to ebfef62 Compare October 10, 2025 16:19
@BlackShift BlackShift changed the title Add support for custom 0-1 attributes to ImmediateMesh Add support for custom 0-3 attributes to ImmediateMesh Oct 10, 2025
@BlackShift BlackShift marked this pull request as ready for review October 10, 2025 16:19
@BlackShift BlackShift requested a review from a team as a code owner October 10, 2025 16:19
@BlackShift BlackShift force-pushed the immediate-mesh-custom branch from ebfef62 to b9828b9 Compare October 10, 2025 16:30
@fire fire requested a review from a team October 10, 2025 18:54
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fire commented Oct 11, 2025

See godotengine/godot-proposals#13344 (comment)

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3 participants