Fix arrays with resources not being updated correctly in game when edited in the inspector #111446
+142
−0
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This pull-request fixes #101979
It transforms resources in arrays to resource paths before sending them through the debugger.
At the game instance the resources are then loaded again by using the resource path.
This is how Godot currently handles updating single resources in the inspector.
the typed_builtin, typed_class_name and typed_script have to be sent or else exposed arrays of custom-GDScript-resource-sub-types will not update correctly.
res_indexes_array is there so that the solution also works with arrays of Variant/Object, since those can contain Resources too.
Arrays of Variant/Object also have the same bug with resources not being updated correctly.