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[4.0] [tvOS] tvOS Support #58977
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[4.0] [tvOS] tvOS Support #58977
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Not sure how this should be approached - by skipping this shader compilation at all or using RenderingDevice::FramebufferFormatID
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@naithar This PR need to be rebased before it can be considered, it has a lot of conflicts. The main problem is that the |
Feel free to rebase this PR against |
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@VSofficial Can you describe what you're referring to in detail? |
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That tvOS is not in the device family as it's not completed, although I haven't tested the build for tvOS as of now. Will test and if it fails will rectify it |
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More than a year, why not it was merged? What left? |
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See this comment #58977 (comment), this hasn't been done so nothing can be done with this PR, the OP haven't fixed the necessary things, so it can't be reviewed and approved |
I can't run the build on my device, I have taken the work to complete it and discussed the procedure with PR admin. I will complete necessary work and make a new PR |
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@VSofficial did you create a new PR? What is the status of it? I would love to bring some projects over to Godot but have been waiting for tvOS support. : ) |
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Any update on this? |
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This would depend on the OP of this resolving issues, so until they come back and do that this is stuck Someone could salvage it if they were to fix those issues though |
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Hi, any update? |
1 similar comment
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Hi, any update? |
Hi, I'm already working full time somewhere and this issue went unnoticeable to me. But I think by Winter this year, we will have dedicated support for tvOS. Thanks for your patience |
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This PR is too outdated and can't be merged. @stuartcarnie mentioned wanting to work on this eventually, but if others are also working on it I suggest reaching out on the #platforms channel on chat.godotengine.org to join forces. |
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Agreed, I think @jkirsteins is also working on the same |
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Hi, There is any guy that will add the AppleTV support? Im waiting for AppleTV for years. I want migrate to Godot but my games runs on AppleTV: |

Same #58976 as for
master