Unity Plugin: Mocap Bodies #146
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I'd like to track a Unity-driven humanoid animation's kinematic state with MuJoCo, estimating the body segments' linear and angular velocities, for use in imitation learning. As I understand the appropriate way to do this is assigning I downloaded the Modular Prosthetic Limb environment, which is listed as the recommended example in the documentation, and loaded it in Unity. I was surprised to see that the mocap body that controls the forearm (has I replaced the |
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Replies: 2 comments 4 replies
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Interestingly, changing
to
in |
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I believe this was fixed in the latest release. Can you please revert your ad-hoc changes, update to the latest version, and let us know what you find? |
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I believe this was fixed in the latest release. Can you please revert your ad-hoc changes, update to the latest version, and let us know what you find?