fix(coordinate_space): handle nearly integer-aligned bounds #742
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Previously, coordinate bounds approximately, but not exactly, equal to an integer or half-integer were handled poorly.
In particular, the lower/upper bounds could end up off by 1 from the expected value, and voxelCenterAtIntegerCoordinates could end up false when it was expected to be true, leading to coordinates snapping to the boundary between two voxels, rather than the center, as expected.
With this change, coordinate bounds within 1e-3 of an integer or half-integer are handled properly.
Fixes #719.