Skip to content

Commit

Permalink
Docs: Replace "Settings..." with "Preferences/Settings..."
Browse files Browse the repository at this point in the history
  • Loading branch information
helgoboss committed Jan 27, 2025
1 parent f94a4f5 commit 2799179
Show file tree
Hide file tree
Showing 5 changed files with 8 additions and 7 deletions.
5 changes: 3 additions & 2 deletions CONTRIBUTING.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -185,7 +185,8 @@ cargo build -Z build-std --release --target x86_64-win7-windows-msvc
----

However, linking fails because `windows.lib` can't be opened.
Probably related to https://www.reddit.com/r/rust/comments/1dikeq6/compiling_for_win7_missing_windows0485lib/[this] and https://github.com/rust-lang/rust/issues/128218#issuecomment-2251864932[this] issue. If -- and only if -- users are genuinely interested in a working Windows 7 build of ReaLearn, I would look into it a bit further.
Probably related to https://www.reddit.com/r/rust/comments/1dikeq6/compiling_for_win7_missing_windows0485lib/[this] and https://github.com/rust-lang/rust/issues/128218#issuecomment-2251864932[this] issue.
If -- and only if -- users are genuinely interested in a working Windows 7 build of ReaLearn, I would look into it a bit further.

=== Linux

Expand Down Expand Up @@ -597,7 +598,7 @@ but don't submit yet!

=== Windows: ReaLearn DLL doesn't unload

In REAPER for Windows it's possible to enable complete unload of VST plug-ins (Preferences -> Plug-ins -> VST -> Allow complete unload of VST plug-ins).
In REAPER for Windows it's possible to enable complete unload of VST plug-ins (Options -> Settings/Preferences -> Plug-ins -> VST -> Allow complete unload of VST plug-ins).
This also affects ReaLearn.
Removing the last ReaLearn instance should work with and without this flag enabled, it's important to test this.

Expand Down
2 changes: 1 addition & 1 deletion doc/playtime/modules/ROOT/pages/usage/play.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ Maybe you want to play the clip with a lower volume when hitting the key softly
====
Triggering clips via MIDI happens in real-time! As with any other instrument plug-in that you use in REAPER, the latency depends on the block size set in REAPER.
So if you use xref:key-concepts.adoc#clip-start-timing[] xref:user-interface/inspector/clip.adoc#inspector-clip-start-timing-immediately[] and set the block size in REAPER menu:Options[Settings... > Device] low enough (e.g. 256 samples), you will not perceive any delay between pressing the key and hearing the sound.
So if you use xref:key-concepts.adoc#clip-start-timing[] xref:user-interface/inspector/clip.adoc#inspector-clip-start-timing-immediately[] and set the block size in REAPER menu:Options[Preferences/Settings... > Device] low enough (e.g. 256 samples), you will not perceive any delay between pressing the key and hearing the sound.
====

.Is Playtime a sampler?
Expand Down
2 changes: 1 addition & 1 deletion doc/playtime/modules/ROOT/pages/usage/prepare.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Playtime runs within REAPER, so at first you need to start REAPER.

If you haven't done it already, you should let REAPER know which audio and MIDI devices you are planning to use with it, because Playtime will use them as well!

. Open the REAPER preferences via menu:Options[Settings...]
. Open the REAPER preferences via menu:Options[Preferences/Settings...]
. In the section menu:Audio[Device], configure your audio input and output.
. In the section menu:Audio[MIDI Inputs], configure your MIDI input devices, such as music keyboards.
. In the section menu:Audio[MIDI Outputs], configure your MIDI output devices, such as hardware synthesizers.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ That also means that the track's _input_ FX chain will not have any effect on th
You can work around this limitation by using *Loopback* channels instead of input FX.

TIP: Selecting *Loopback* channels as audio input doesn't automatically enable them!
Make sure that the REAPER setting *Virtual loopback audio hardware channels* in menu:Options[Settings... > Audio] is high enough!
Make sure that the REAPER setting *Virtual loopback audio hardware channels* in menu:Options[Preferences/Settings... > Audio] is high enough!

NOTE: This directly sets the input of the corresponding REAPER track.
Although technically not necessary for recording because Playtime doesn't use REAPER's track recording facility, it is important for input monitoring.
Expand Down
4 changes: 2 additions & 2 deletions main/src/infrastructure/proto/initial_events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ pub fn create_initial_instance_updates(
let swipe_flag = flags & 128 > 0;
let move_flag = flags & 256 > 0;
if !wheel_flag || !swipe_flag || !move_flag {
let msg = "At least one of the checkboxes in the REAPER preference \"Options → Settings... → General → Advanced UI/system tweaks... → Throttle mouse-events\" is not enabled. This will cause temporary user interface lags in REAPER and Playtime while using the mouse or touchpad in REAPER, e.g. when adjusting the track volume. Enabling all checkboxes will improve your REAPER experience in general, not just when using Playtime!";
let msg = "At least one of the checkboxes in the REAPER preference \"Options → Preferences/Settings... → General → Advanced UI/system tweaks... → Throttle mouse-events\" is not enabled. This will cause temporary user interface lags in REAPER and Playtime while using the mouse or touchpad in REAPER, e.g. when adjusting the track volume. Enabling all checkboxes will improve your REAPER experience in general, not just when using Playtime!";
warnings.push(Update::warning(
Severity::Low,
Some(Scope::Playtime),
Expand Down Expand Up @@ -88,7 +88,7 @@ pub fn create_initial_instance_updates(
if let Ok(var) = Reaper::get().get_preference_ref::<i32>("stopprojlen") {
let stop_at_end = *var;
if stop_at_end > 0 {
let msg = "You have enabled the REAPER preference \"Options → Settings... → Audio → Playback → Stop/repeat playback at end of project\". This prevents Playtime from playing along with your REAPER arrangement if the arrangement is empty or ends prematurely. To ensure smooth operation, we highly recommend disabling this option.";
let msg = "You have enabled the REAPER preference \"Options → Preferences/Settings... → Audio → Playback → Stop/repeat playback at end of project\". This prevents Playtime from playing along with your REAPER arrangement if the arrangement is empty or ends prematurely. To ensure smooth operation, we highly recommend disabling this option.";
warnings.push(Update::warning(
Severity::High,
Some(Scope::Playtime),
Expand Down

0 comments on commit 2799179

Please sign in to comment.