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A procedural tiled background to unity 3d

The proposal here was to create a simple procedural tiled background script to be used in 2d unity projects.

How to use

Attach Background.cs script to a game object and set a renderer prefab. This script will fill the whole background.

Compatility

Any platform or devices.

How to improve it?

Create a fork of unity-pooling.

Did you change it? submit a pull request.

License

Licensed under the MIT License.

Change Log

0.0.1 First version.

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A procedural tiled background script to unity 2d projects.

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