Skip to content

kamekaze-world/ikemenarmor

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 

Repository files navigation

IKEMEN GO Universal Armor 1.1 By Kamekaze

FOR IKEMEN GO .99 OR LATER ONLY. 5/30/24 NIGHTLY OR LATER

To download, go to the code button and download the zip.

Instructions

Add the armor.zss file to your save/config.json under CommonFiles

This plug and play armor works by the player turning the map "ikarmor_assertarmor" on, once it is on it will activate and handle all attacks it is important to note that all attacks with any invul can be hit while it is active due to how the code works. the user MUST turn the armor flag on and off on their own! If you want your character to never have armor you can add a const to them called "ikarmor_no_armor" It will negate any armor activation as the helper will not be called for them.

Player Values:

ikarmor_throw_protect - set this map to one to disable the ability to be thrown this works for characters with "hyper armor"

ikarmor_assertarmor - set to 1 to toggle armor. Hyper armor by default The player must handle their own management to make it act as super armor The recommended code for that can be found commented here below

Super Armor example

Assume this is in the [statedef +1]
map(ikarmor_assertarmor):=!map(armormod);

if numhelper(map(armor_helper_st))  && helper(map(armor_helper_st)),map(hittime)=0 &&  !map(armormod)
{
map(armormod):=1;
}

if map(armormod) && movetype!=H && helper(map(armor_helper_st)),map(hittime)=0
{
map(armormod):=map(armormod)+1;

if map(armormod)>=25 # Can be any number, doesnt matter
{
map(armormod):=0;
}
}

About

super/hyper armor for Ikemen Go

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published