This is the code repository for 3D Environment Design with Blender, published by Packt.
Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes
Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running.
This book covers the following exciting features:
- Understand how to avoid the most common modeling mistakes 3D designers make
- Create realistic landscapes using Blender's built-in A.N.T Landscape add-on
- Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects
- Create realistic materials such as snow, mud, wood and animated water
- Use the particle system to generate realistic grass, as well as scatter flowers and rocks
- Apply the five lighting rules to achieve great photorealistic results
- Use nodes and materials effectively to produce impressive results
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter02.
Following is what you need for this book: This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.
With the following software and hardware list you can run all code files present in the book (Chapter 1-13).
Chapter | Software required | OS required |
---|---|---|
1-13 | Blender 3.3 or above | Windows, Mac OS X, and Linux (Any) |
1-13 | fSpy | Windows |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
Abdelilah Hamdani is a photorealistic environment designer and 3D animator who is experienced in producing 3D art in a professional environment. Projects he has worked on include the 2020 Kuwait election and the US Gambian bridge construction. Abdelilah is also an online instructor who has taught more than 25,000 students worldwide. He is the founder of Reality Fakers, a platform that teaches 3D photorealism.
If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.