Unreal Engine plugin that provides a feature complete data driven projectile system for ARPGs. Includes bouncing, chaining, forking, homing, gravity, line of sight and more.
Once installed and enabled you can start using SpawnProjectile node immediately. This includes all of the core features in a single node. Includes delegates for the entire life cycle of the projectile allowing easy behavior additions no matter what the projectile does (e.g. hits, collides, bounces, etc..). Has native support for the following projectile features.
Bounce Chain Fork Homing Pulsing Stalling Gravity Line Of Sight Rotation Lifetime Piercing
Handles automatically moving particle systems or actors as visuals. Uses a central tick manager world subsystem to handle all projectile ticking. Easily spawn thousands with little to not performance impact (your visuals will have the largest impact here).
This is not network replicated. You will have to add that yourself as I only needed this for a SP game.