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This is a fix for a problem where React retains shadow nodes longer than it needs to. The behaviour is shown in React Native test: https://github.com/facebook/react-native/blob/main/packages/react-native/src/private/__tests__/utilities/__tests__/ShadowNodeReferenceCounter-itest.js#L169 # Problem When React commits a new shadow tree, old shadow nodes are stored inside `fiber.alternate.stateNode`. This is not cleared up until React clones the node again. This may be problematic if mutation deletes a subtree, in that case `fiber.alternate.stateNode` will retain entire subtree until next update. In case of image nodes, this means retaining entire images. So when React goes from revision A: `<View><View /></View>` to revision B: `<View />`, `fiber.alternate.stateNode` will be pointing to Shadow Node that represents revision A..  # Fix To fix this, this PR adds a new feature flag `enableEagerAlternateStateNodeCleanup`. When enabled, `alternate.stateNode` is proactively pointed towards finishedWork's stateNode, releasing resources sooner. I have verified this fixes the issue [demonstrated by React Native tests](https://github.com/facebook/react-native/blob/main/packages/react-native/src/private/__tests__/utilities/__tests__/ShadowNodeReferenceCounter-itest.js#L169). All existing React tests pass when the flag is enabled.
…ook#33028) ## Summary Our builds generate files with a `.mjs` file extension. These are currently filtered out by `ReactFlightWebpackPlugin` so I am updating it to support this file extension. This fixes facebook#33155 ## How did you test this change? I built the plugin with this change and used `yalc` to test it in my project. I confirmed the expected files now show up in `react-client-manifest.json`
…ackTrace (facebook#33143) When we get the source location for "View source for this element" we should be using the enclosing function of the callsite of the child. So that we don't just point to some random line within the component. This is similar to the technique in facebook#33136. This technique is now really better than the fake throw technique, when available. So I now favor the owner technique. The only problem it's only available in DEV and only if it has a child that's owned (and not filtered). We could implement this same technique for the error that's thrown in the fake throwing solution. However, we really shouldn't need that at all because for client components we should be able to call `inspect(fn)` at least in Chrome which is even better.
…3159) This keeps track of the transition lane allocated for this event. I want to be able to use the current one within sync work flushing to know which lane needs its loading indicator cleared. It's also a bit weird that transition work scheduled inside sync updates in the same event aren't entangled with other transitions in that event when `flushSync` is. Therefore this moves it to reset after flushing. It should have no impact. Just splitting it out into a separate PR for an abundance of caution. The only thing this might affect would be if the React internals throws and it doesn't reset after. But really it doesn't really have to reset and they're all entangled anyway.
…onLane (facebook#33188) When we're entangled with an async action lane we use that lane instead of the currentEventTransitionLane. Conversely, if we start a new async action lane we reuse the currentEventTransitionLane. So they're basically supposed to be in sync but they're not if you resolve the async action and then schedule new stuff in the same event. Then you end up with two transitions in the same event with different lanes. By stashing it like this we fix that but it also gives us an opportunity to check just the currentEventTransitionLane to see if this event scheduled any regular Transition updates or Async Transitions.
Stacked on facebook#33159. This implements `onDefaultTransitionIndicator`. The sequence is: 1) In `markRootUpdated` we schedule Transition updates as needing `indicatorLanes` on the root. This tracks the lanes that currently need an indicator to either start or remain going until this lane commits. 2) Track mutations during any commit. We use the same hook that view transitions use here but instead of tracking it just per view transition scope, we also track a global boolean for the whole root. 3) If a sync/default commit had any mutations, then we clear the indicator lane for the `currentEventTransitionLane`. This requires that the lane is still active while we do these commits. See facebook#33159. In other words, a sync update gets associated with the current transition and it is assumed to be rendering the loading state for that corresponding transition so we don't need a default indicator for this lane. 4) At the end of `processRootScheduleInMicrotask`, right before we're about to enter a new "event transition lane" scope, it is no longer possible to render any more loading states for the current transition lane. That's when we invoke `onDefaultTransitionIndicator` for any roots that have new indicator lanes. 5) When we commit, we remove the finished lanes from `indicatorLanes` and once that reaches zero again, then we can clean up the default indicator. This approach means that you can start multiple different transitions while an indicator is still going but it won't stop/restart each time. Instead, it'll wait until all are done before stopping. Follow ups: - [x] Default updates are currently not enough to cancel because those aren't flush in the same microtask. That's unfortunate. facebook#33186 - [x] Handle async actions before the setState. Since these don't necessarily have a root this is tricky. facebook#33190 - [x] Disable for `useDeferredValue`. ~Since it also goes through `markRootUpdated` and schedules a Transition lane it'll get a default indicator even though it probably shouldn't have one.~ EDIT: Turns out this just works because it doesn't go through `markRootUpdated` when work is left behind. - [x] Implement built-in DOM version by default. facebook#33162
…n was scheduled (facebook#33186) Stacked on facebook#33160. The purpose of this is to avoid calling `onDefaultTransitionIndicator` when a Default priority update acts as the loading indicator, but still call it when unrelated Default updates happens nearby. When we schedule Default priority work that gets batched with other events in the same frame more or less. This helps optimize by doing less work. However, that batching means that we can't separate work from one setState from another. If we would consider all Default priority work in a frame when determining whether to show the default we might never show it in cases like when you have a recurring timer updating something. This instead flushes the Default priority work eagerly along with the sync work at the end of the event, if this event scheduled any Transition work. This is then used to determine if the default indicator needs to be shown.
…acebook#33162) Stacked on facebook#33160. By default, if `onDefaultTransitionIndicator` is not overridden, this will trigger a fake Navigation event using the Navigation API. This is intercepted to create an on-going navigation until we complete the Transition. Basically each default Transition is simulated as a Navigation. This triggers the native browser loading state (in Chrome at least). So now by default the browser spinner spins during a Transition if no other loading state is provided. Firefox and Safari hasn't shipped Navigation API yet and even in the flag Safari has, it doesn't actually trigger the native loading state. To ensures that you can still use other Navigations concurrently, we don't start our fake Navigation if there's one on-going already. Similarly if our fake Navigation gets interrupted by another. We wait for on-going ones to finish and then start a new fake one if we're supposed to be still pending. There might be other routers on the page that might listen to intercept Navigation Events. Typically you'd expect them not to trigger a refetch when navigating to the same state. However, if they want to detect this we provide the `"react-transition"` string in the `info` field for this purpose.
…o root associated (facebook#33190) Stacked on facebook#33160, facebook#33162, facebook#33186 and facebook#33188. We have a special case that's awkward for default indicators. When you start a new async Transition from `React.startTransition` then there's not yet any associated root with the Transition because you haven't necessarily `setState` on anything yet until the promise resolves. That's what `entangleAsyncAction` handles by creating a lane that everything entangles with until all async actions are done. If there are no sync updates before the end of the event, we should trigger a default indicator until either the async action completes without update or if it gets entangled with some roots we should keep it going until those roots are done.
Not sure where this was coming from.
…sition (facebook#33191) And that doesn't disable with `update="none"`. The principle here is that we want the content of a Portal to animate if other things are animating with it but if other things aren't animating then we don't.
…ook#33200) This is a partial revert of facebook#33094. It's true that we don't need the server and client ViewTransition names to line up. However the server does need to be able to generate deterministic names for itself. The cheapest way to do that is using the useId algorithm. When it's used by the server, the client needs to also materialize an ID even if it doesn't use it.
…3194) Removes the `isFallback` flag on Tasks and tracks it on the formatContext instead. Less memory and avoids passing and tracking extra arguments to all the pushStartInstance branches that doesn't need it. We'll need to be able to track more Suspense related contexts on this for View Transitions anyway.
…facebook#33206) Stacked on facebook#33194 and facebook#33200. When Suspense boundaries reveal during streaming, the Fizz runtime will be responsible for animating the reveal if necessary (not in this PR). However, for the future runtime to know what to do it needs to know about the `<ViewTransition>` configuration to apply. Ofc, these are virtual nodes that disappear from the HTML. We could model them as comments like we do with other virtual nodes like Suspense and Activity. However, that doesn't let us target them with querySelector and CSS (for no-JS transitions). We also don't have to model every ViewTransition since not every combination can happen using only the server runtime. So instead this collapses `<ViewTransition>` and applies the configuration to the inner DOM nodes. ```js <ViewTransition name="hi"> <div /> <div /> </ViewTransition> ``` Becomes: ```html <div vt-name="hi" vt-update="auto"></div> <div vt-name="hi_1" vt-update="auto"></div> ``` I use `vt-` prefix as opposed to `data-` to keep these virtual attributes away from user specific ones but we're effectively claiming this namespace. There are four triggers `vt-update`, `vt-enter`, `vt-exit` and `vt-share`. The server resolves which ones might apply to this DOM node. The value represents the class name (after resolving view-transition-type mappings) or `"auto"` if no specific class name is needed but this is still a trigger. The value can also be `"none"`. This is different from missing because for example an `vt-update="none"` will block mutations inside it from triggering the boundary where as a missing `vt-update` would bubble up to be handled by a parent. `vt-name` is technically only necessary when `vt-share` is specified to find a pair. However, since an explicit name can also be used to target specific CSS selectors, we include it even for other cases. We want to exclude as many of these annotations as possible. `vt-enter` can only affect the first DOM node inside a Suspense boundary's content since the reveal would cause it to enter but nothing deeper inside. Similarly `vt-exit` can only affect the first DOM node inside a fallback. So for every other case we can exclude them. (For future MPA ViewTransitions of the whole document it might also be something we annotate to children inside the `<body>` as well.) Ideally we'd only include `vt-enter` for Suspense boundaries that actually flushed a fallback but since we prepare all that content earlier it's hard to know. `vt-share` can be anywhere inside an fallback or content. Technically we don't have to include it outside the root most Suspense boundary or for boundaries that are inlined into the root shell. However, this is tricky to detect. It would also not be correct for future MPA ViewTransitions because in that case the shared scenario can affect anything in the two documents so it needs to be in every node everywhere which is effectively what we do. If a `share` class is specified but it has no explicit name, we can exclude it since it can't match anything. `vt-update` is only necessary if something below or a sibling might update like a Suspense boundary. However, since we don't know when rendering a segment if it'll later asynchronously add a Suspense boundary later we have to assume that anywhere might have a child. So these are always included. We collapse to use the inner most one when directly nested though since that's the one that ends up winning. There are some weird edge cases that can't be fully modeled by the lack of virtual nodes.
Update the changelog.
For debugging purposes, log author_association
Noop detection for xplat syncs broke because `eslint-plugin-react-hooks` uses versions like: - `0.0.0-experimental-d85f86cf-20250514` But xplat expects them to be of the form: - `19.2.0-native-fb-63d664b2-20250514` This PR fixes the noop by ignoring `eslint-plugin-react-hooks/package.json` changes. This means we won't create a sync if only that package.json changes, but that should be rare and we can follow up with better detection if needed. [Example failed action](https://github.com/facebook/react/actions/runs/15032346805/job/42247414406): <img width="1031" alt="Screenshot 2025-05-15 at 11 31 17 AM" src="https://github.com/user-attachments/assets/d902079c-1afe-4e18-af1d-25e60e28929e" /> I believe the regression was caused by facebook#33104
…cebook#33295) We decremented `allPendingTasks` after invoking `onShellReady`. Which means that in that scope it wasn't considered fully complete. Since the pattern for flushing in Node.js is to start piping in `onShellReady` and that's how you can get sync behavior, this led us to think that we had more work left to do. For example we emitted the `writeShellTimeInstruction` in this scenario before.
…ion (facebook#33293) When needed. For the external runtime we always include this wrapper. For others, we only include it if we have an ViewTransitions affecting. If we discover the ViewTransitions late, then we can upgrade an already emitted instruction. This doesn't yet do anything useful with it, that's coming in a follow up. This is just the mechanism for how it gets installed.
So they can be shared by server. Incorporates the types from definitely typed too.
…ebook#33306) Basically we track a `SuspenseListRow` on the task. These keep track of "pending tasks" that block the row. A row is blocked by: - First itself completing rendering. - A previous row completing. - Any tasks inside the row and before the Suspense boundary inside the row. This is mainly because we don't yet know if we'll discover more SuspenseBoundaries. - Previous row's SuspenseBoundaries completing. If a boundary might get outlined, then we can't consider it completed until we have written it because it determined whether other future boundaries in the row can finish. This is just handling basic semantics. Features not supported yet that need follow ups later: - CSS dependencies of previous rows should be added as dependencies of future row's suspense boundary. Because otherwise if the client is blocked on CSS then a previous row could be blocked but the server doesn't know it. - I need a second pass on nested SuspenseList semantics. - `revealOrder="together"` - `tail="hidden"`/`tail="collapsed"`. This needs some new runtime semantics to the Fizz runtime and to allow the hydration to handle missing rows in the HTML. This should also be future compatible with AsyncIterable where we don't know how many rows upfront. - Need to double check resuming semantics. --------- Co-authored-by: Sebastian "Sebbie" Silbermann <[email protected]>
We were printing "Custom" instead of "hook".
We support AsyncIterable (more so when it's a cached form like in coming from Flight) as children. This fixes some warnings and bugs when passed to SuspenseList. Ideally SuspenseList with `tail="hidden"` should support unblocking before the full result has resolved but that's an optimization on top. We also might want to change semantics for this for `revealOrder="backwards"` so it becomes possible to stream items in reverse order.
Follow up to facebook#33306. If we're nested inside a SuspenseList and we have a row, then we can point our last row to block the parent row and unblock the parent when the last child unblocks.
For now we removed Rust from the codebase, remove this leftover script. Also remove some dupes and Rust related files from `.gitignore`.
Stacked on facebook#33308. For "together" mode, we can be a self-blocking row that adds all its boundaries to the blocked set, but there's no parent row that unblocks it. A particular quirk of this mode is that it's not enough to just unblock them all on the server together. Because if one boundary downloads all its html and then issues a complete instruction it'll appear before the others while streaming in. What we actually want is to reveal them all in a single batch. This implementation takes a short cut by unblocking the rows in `flushPartialBoundary`. That ensures that all the segments of every boundary has a chance to flush before we start emitting any of the complete boundary instructions. Once the last one unblocks, all the complete boundary instructions are queued. Ideally this would be a single `<script>` tag so that they can't be split up even if we get a chunk containing some of them. ~A downside of this approach is that we always outline these boundaries. We could inline them if they all complete before the parent flushes. E.g. by checking if the row is blocked only by its own boundaries and if all the boundaries would fit without getting outlined, then we can inline them all at once.~ I went ahead and did this because it solves an issue with `renderToString` where it doesn't support the script runtime so it can only handle this if inlined.
…future rows (facebook#33312) Stacked on facebook#33311. When a row contains Suspense boundaries that themselves depend on CSS, they will not resolve until the CSS has loaded on the client. We need future rows in a list to be blocked until this happens. We could do something in the runtime but a simpler approach is to just add those CSS dependencies to all those boundaries as well. To do this, we first hoist the HoistableState from a completed boundary onto its parent row. Then when the row finishes do we hoist it onto the next row and onto any boundaries within that row.
This writes all debug info to a separate priority queue. In the future I'll put this on a different channel. Ideally I think we'd put it in the bottom of the stream but because it actually blocks the elements from resolving anyway it ends up being better to put them ahead. At least for now. When we have two separate channels it's not possible to rely on the order for consistency Even then we might write to that queue first for this reason. We can't rely on it though. Which will show up like things turning into Lazy instead of Element similar to how outlining can.
## Summary This floods Timings track in dev mode and also hurts performance in dev. Making sure we are buffering Performance entries (all of them are marks) only when profiling in RDT. This should be removed once we roll out Perf tracks.
Full list of changes: * devtools: emit performance entries only when profiling ([hoxyq](https://github.com/hoxyq) in [facebook#33652](facebook#33652)) * Get Server Component Function Location for Parent Stacks using Child's Owner Stack ([sebmarkbage](https://github.com/sebmarkbage) in [facebook#33629](facebook#33629)) * Added minimum indent size to Component Tree ([jsdf](https://github.com/jsdf) in [facebook#33517](facebook#33517)) * [devtools-shell] layout options for testing ([jsdf](https://github.com/jsdf) in [facebook#33516](facebook#33516)) * Remove feature flag enableRenderableContext ([kassens](https://github.com/kassens) in [facebook#33505](facebook#33505)) * refactor[devtools]: update css for settings and support css variables in shadow dom scnenario ([hoxyq](https://github.com/hoxyq) in [facebook#33487](facebook#33487)) * [mcp] Add MCP tool to print out the component tree of the currently open React App ([jorge-cab](https://github.com/jorge-cab) in [facebook#33305](facebook#33305)) * [scripts] Switch back to flow parser for prettier ([rickhanlonii](https://github.com/rickhanlonii) in [facebook#33414](facebook#33414)) * upgrade json5 ([rickhanlonii](https://github.com/rickhanlonii) in [facebook#33358](facebook#33358)) * Get source location from structured callsites in prepareStackTrace ([sebmarkbage](https://github.com/sebmarkbage) in [facebook#33143](facebook#33143)) * Clean up enableSiblingPrerendering flag ([jackpope](https://github.com/jackpope) in [facebook#32319](facebook#32319))
facebook#33656) This is the same principle. They're both side-effects and go to the `console.*` namespace.
…he model root (facebook#33666) I noticed we weren't deduping these cases.
Stacked on facebook#33666. If we ever get a future reference to a cycle and that reference gets eagerly parsed before the target has loaded then we can end up with a cycle that never gets resolved. That's because our cycle resolution only works if the cyclic future reference is created synchronously within the parsing path of the child. I haven't been able to construct a normal scenario where this would break. So this doesn't fail any tests. However, I can construct it with debug info since those are eagerly evaluated. It's also a prerequisite if the debug data can come out of order, like if it's on a different stream. The fix here is to make all the internal dependencies in the "listener" list into introspectable objects instead of closures. That way we can traverse the list of dependencies of a blocked reference to see if it ends up in a cycle and therefore skip the reference. It would be nice to address this once and for all to be more resilient to server changes, but I'm not sure if it's worth this complexity and the extra CPU cost of tracing the dependencies. Especially if it's just for debug data. closes facebook#32316 fixes vercel/next.js#72104 --------- Co-authored-by: Hendrik Liebau <[email protected]>
…ook#33670) Before: <img width="266" alt="Screenshot 2025-06-30 at 8 32 23 AM" src="https://github.com/user-attachments/assets/98aae5e1-4b2c-49bd-9b71-040b788c36ba" /> After: <img width="342" alt="Screenshot 2025-06-30 at 8 39 17 AM" src="https://github.com/user-attachments/assets/cd91c4a6-f6ae-4bec-9cd9-f42f4af468fe" />
Differential Revision: D77531947 Pull Request resolved: facebook#33672
Original commit changeset: 65c4dec This was removed by dead code removal. Adding back the TODO with commented out code.
…ents (facebook#33675) We generally treat these types of fields as optional on ReactDebugInfo and should on ReactElement too. That way we can consume prod payloads from third parties.
`react-stack-bottom-frame` -> `react_stack_bottom_frame`. This survives `@babel/plugin-transform-function-name`, but now frames will be displayed as `at Object.react_stack_bottom_frame (...)` in V8. Checks that were relying on exact function name match were updated to use either `.indexOf()` or `.includes()` For backwards compatibility, both React DevTools and Flight Client will look for both options. I am not so sure about the latter and if React version is locked.
) No longer used after facebook#33648
…meline protocol (facebook#33501) The React API is just that we now accept this protocol as an alternative to a native `AnimationTimeline` to be passed to `startGestureTransition`. This is specifically the DOM version. ```js interface CustomTimeline { currentTime: number; animate(animation: Animation): void | (() => void); } ``` Instead, of passing this to the `Animation` that we start to control the View Transition keyframes, we instead inverse the control and pass the `Animation` to this one. It lets any custom implementation drive the updates. It can do so by updating the time every frame or letting it run a time based animation (such as momentum scroll). In this case I added a basic polyfill for `ScrollTimeline` in the example but we'll need a better one.
…ook#33576) View Transitions has this annoying quirk where it adds `width` and `height` to keyframes automatically when generating keyframes even when it's not needed. This causes them to deopt from running on the compositor thread in both Chrome and Safari. @bramus has a [good article on it](https://www.bram.us/2025/02/07/view-transitions-applied-more-performant-view-transition-group-animations/). In React we can automatically rewrite the keyframes when we're starting a View Transition to drop the `width` and `height` from the keyframes when they have the same value and the same value as the pseudo element. To compare it against the pseudo element we first apply the new keyframes without the width/height and then read it back to see if it has changed. For gestures, we have already cancelled the previous animation so we can just read out from that.
…33658) <img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM" src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934" /> We have to be careful with performance in DEV. It can slow down DX since these are ran whether you're currently running a performance trace or not. It can also show up as misleading since these add time to the "Remaining Effects" entry. I'm not adding all props to the entries. Instead, I'm only adding the changed props after diffing and none for initial mount. I'm trying to as much as possible pick a fast path when possible. I'm also only logging this for the "render" entries and not the effects. If we did something for effects, it would be more like checking with dep changed. This could still have a negative effect on dev performance since we're now also using the slower `performance.measure` API when there's a diff.
…cebook#33659) Stacked on facebook#33658. Unfortunately `console.timeStamp` has the same bug that `performance.measure` used to have where equal start/end times stack in call order instead of reverse call-order. We rely on that in general so we should really switch back all. But there is one case in particular where we always add the same start/time and that's for the "triggers" - Mount/Unmount/Reconnect/Disconnect. Switching to `console.timeStamp` broke this because they now showed below the thing that mounted. After: <img width="726" alt="Screenshot 2025-06-27 at 3 31 16 PM" src="https://github.com/user-attachments/assets/422341c8-bef6-4909-9403-933d76b71508" /> Also fixed a bug where clamped update times could end up logging zero width entries that stacked up on top of each other causing a two row scheduler lane which should always be one row.
…the Promise value (facebook#33662) It's useful to be able to distinguish between different invocations of common helper libraries (like fetch) without having to click through each one. This adds a heuristic to extract a useful description of I/O from the Promise value. We try to find things like getUser(id) -> User where User.id is the id or fetch(url) -> Response where Response.url is the url. For urls we use the filename (or hostname if there is none) as the short name if it can fit. The full url is in the tooltip. <img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM" src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc" />
Stacked on facebook#33501. This disables the use of ScrollTimeline when detected in Safari in the recommended SwipeRecognizer approach. I'm instead using a polyfill using touch events on iOS. Safari seems set to [release ScrollTimeline soon](https://webkit.org/blog/16993/news-from-wwdc25-web-technology-coming-this-fall-in-safari-26-beta/). Unfortunately it's not really what you'd expect. First of all, [it's not running in sync with the scroll](https://bugs.webkit.org/show_bug.cgi?id=288402) which is kind of its main point. Instead, it is running at 60fps and out of sync with the scroll just like JS. In fact, it is worse than JS because with JS you can at least spawn CSS animations that run at 120fps. So our polyfill can respond to touches at 60fps while gesturing and then run at 120fps upon release. That's better than with ScrollTimeline. Second, [there's a bug which interrupts scrolling if you start a ViewTransition](https://bugs.webkit.org/show_bug.cgi?id=288795) when the element is being removed as part of that. The element can still respond to touches so in a polyfill this isn't an issue. But it essentially makes it useless to use ScrollTimeline with swipe-away gestures. So we're better off in every scenario by not using it. The UA detection is a bit unfortunate. Not sure if there's something more specific but we also had to do a UA detection for Chrome for View Transitions. Those are the only two we have in all of React. 
…nce Track (facebook#33660) Stacked on facebook#33658 and facebook#33659. If we detect that a component is receiving only deeply equal objects, then we highlight it as potentially problematic and worth looking into. <img width="1055" alt="Screenshot 2025-06-27 at 4 15 28 PM" src="https://github.com/user-attachments/assets/e96c6a05-7fff-4fd7-b59a-36ed79f8e609" /> It's fairly conservative and can bail out for a number of reasons: - We only log it on the first parent that triggered this case since other children could be indirect causes. - If children has changed then we bail out since this component will rerender anyway. This means that it won't warn for a lot of cases that receive plain DOM children since the DOM children won't themselves get logged. - If the component's total render time including children is 100ms or less then we skip warning because rerendering might not be a big deal. - We don't warn if you have shallow equality but could memoize the JSX element itself since we don't typically recommend that and React Compiler doesn't do that. It only warns if you have nested objects too. - If the depth of the objects is deeper than like the 3 levels that we print diffs for then we wouldn't warn since we don't know if they were equal (although we might still warn on a child). - If the component had any updates scheduled on itself (e.g. setState) then we don't warn since it would rerender anyway. This should really consider Context updates too but we don't do that atm. Technically you should still memoize the incoming props even if you also had unrelated updates since it could apply to deeper bailouts.
…arty (facebook#33685) If a FlightClient runs inside a FlightServer like fetching from a third party and that logs, then we currently double badge them since we just add on another badge. The issue is that this might be unnecessarily noisy but we also transfer the original format of the current server into the second badge. This extracts our own badge and then adds the environment name as structured data which lets the client decide how to format it. Before: <img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM" src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a" /> After: <img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM" src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53" />
…n name (facebook#33697) Follow-up to facebook#33680. Turns out `.getFunctionName` not always returns string.
## Summary Follow-up to facebook#33517. With facebook#33517, we now preserve at least some minimal indent. This actually doesn't work with the current setup, because we don't allow the container to overflow, so basically deeply nested elements will go off the screen. With these changes, we completely change the approach: - The layout will be static and it will have a constant indentation that will always be preserved. - The container will allow overflows, so users will be able to scroll horizontally and vertically. - We will implement automatic horizontal and vertical scrolls, if selected element is not in a viewport. - New: added vertical delimiter that can be used for simpler visual navigation. ## Demo ### Current public release https://github.com/user-attachments/assets/58645d42-c6b8-408b-b76f-95fb272f2e1e ### With facebook#33517 https://github.com/user-attachments/assets/845285c8-5a01-4739-bcd7-ffc089e771bf ### This PR https://github.com/user-attachments/assets/72086b84-8d84-4626-94b3-e22e114e028e
Changes from 6.1.3: * feat: static Components panel layout ([hoxyq](https://github.com/hoxyq) in [facebook#33696](facebook#33696)) * fix: support optionality of structured stack trace function name ([hoxyq](https://github.com/hoxyq) in [facebook#33697](facebook#33697)) * fix: rename bottom stack frame ([hoxyq](https://github.com/hoxyq) in [facebook#33680](facebook#33680))
…acebook#33700) Discovered while testing with Hermes.
…33701) Follow-up to facebook#33652. Don't know how the other were missed. Double-checked that Profiler works in dev mode. Now all hooks start with `!isProfiling` check and return, if true.
Same as 6.1.4, but with 2 hotfixes: * fix: check if profiling for all profiling hooks ([hoxyq](https://github.com/hoxyq) in [facebook#33701](facebook#33701)) * fix: fallback to reading string stack trace when failed ([hoxyq](https://github.com/hoxyq) in [facebook#33700](facebook#33700))
…ok#33708) This delays the abort by splitting the abort into a first step that just flags a task as abort and tracks the time that we aborted. This first step also invokes the `cacheSignal()` abort handler. Then in a macrotask do we finish flushing the abort (or halt). This ensures that any microtasks after the abort signal can finish flushing which may emit rejections or fulfill (e.g. if you try/catch the abort or if it was allSettled). These rejections are themselves signals for which promise was blocked on what promise which forms a graph that we can use for debug info. Notably this doesn't include any additional data in the output since we don't include any data produced after the abort. It just uses the additional execution to collect more debug info. The abort itself might not have been spawned from I/O but it's still interesting to mark Promises that aborted as interesting since they may have been blocked on I/O. So we take the inner most Promise that resolved after the end time (presumably due to the abort signal but also could've just finished after but that's still after the abort). Since the microtasks can spawn new Promises after the ones that reject we ignore any of those that started after the abort.
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Mirrored from facebook/react PR facebook#33714