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cl8n committed Nov 23, 2023
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2 changes: 1 addition & 1 deletion scripts/requirements.txt
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osu-wiki-tools==1.1.4
osu-wiki-tools==2.0.0
6 changes: 5 additions & 1 deletion wiki/Beatmap/Break/en.md
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**Breaks** are sections of a [beatmap](/wiki/Beatmap) which have no [hit objects](/wiki/Gameplay/Hit_object). During this time, [health drain](/wiki/Gameplay/Health) is temporarily halted. Breaks usually allow the player to rest their arm for a short while and reposition their [input device](/wiki/Gameplay/Input_device).

Depending on the enabled [settings](/wiki/Client/Beatmap_editor/Song_setup), letterboxes may appear when a break is initiated. In addition to this, a passing or failing graphic and sound may appear to indicate if a player is doing well or not. This will only appear if there is enough time for the graphic to show.
In all game modes except osu!mania, if there is enough time during a break, a passing or failing graphic and sound may appear to indicate if a player is doing well or not, together with current [grade](/wiki/Gameplay/Grade) at the top right corner of the screen. Additionally, breaks trigger letterboxes on background if the corresponding [beatmap setting](/wiki/Client/Beatmap_editor/Song_setup) is enabled.

![A screenshot of a break section pass](img/section-pass.jpg "Section pass")

![A screenshot of a break section fail](img/section-fail.jpg "Section fail")
2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/es.md
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- descanso
- descansar
- tiempo de descanso
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---

# Descanso
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2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/fr.md
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- temps de pause
- repos
- temps de repos
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outdated_translation: true
---

# Pause
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2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/id.md
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- break time
- rest
- rest time
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---

# Break
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2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/it.md
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- break time
- rest
- rest time
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# Pause
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2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/ru.md
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- отдых
- время отдыха
- перерыв
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# Перерыв
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2 changes: 2 additions & 0 deletions wiki/Beatmap/Break/zh.md
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- 休息
- 休息时间
- 休息时段
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# 休息时间
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38 changes: 38 additions & 0 deletions wiki/Gameplay/Game_modifier/No_Video/ru.md
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---
stub: true
tags:
- no video
- NV
- mod
- game modifier
- без видео
- мод
- модификатор
- игровой модификатор
- нет видео
---

# No Video (мод)

![Значок мода NV](/wiki/shared/mods/NV.png "Значок мода No Video (NV)")

*Полный список модов: см. [Игровой модификатор](/wiki/Gameplay/Game_modifier)*

## Краткая информация

- Сокращение: NV
- Тип: особый мод
- Режимы игры: ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania]

## Описание

*Примечание: этот мод больше не доступен в игре.*

**No Video** — ранее доступный [игровой модификатор](/wiki/Gameplay/Game_modifier), который позволял игрокам отключить фоновое видео у [карты](/wiki/Beatmap). Зачастую его использовали, чтобы увеличить число FPS, или лучше сконцентрироваться на карте.

Со временем No Video заменили на опцию `Отключить видео` в [визуальных настройках](/wiki/Client/Interface/Visual_settings), и теперь мод и его иконка — часть истории.

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
[osu!catch]: /wiki/shared/mode/catch.png "osu!catch"
[osu!mania]: /wiki/shared/mode/mania.png "osu!mania"
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/de.md
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# Pass

Ein **Pass** beschreibt die Absolvierung einer [Beatmap](/wiki/Beatmap) oder einer bestimmten Beatmap-Sektion ohne die Benutzung von [Mods](/wiki/Gameplay/Game_modifier), die ein Scheitern verhindern (z. B. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), oder das Erreichen eines Pausenabschnitts mit mehr als 50% [Leben](/wiki/Gameplay/Health). Sofern ein Pausenabschnitt erreicht wird, zeigt ein Indikator mit Sound an, dass der Spieler den vorherigen Abschnitt absolviert hat.
Ein **Pass** beschreibt die Absolvierung einer [Beatmap](/wiki/Beatmap) oder einer bestimmten Beatmap-Sektion ohne die Benutzung von [Mods](/wiki/Gameplay/Game_modifier), die ein Scheitern verhindern (z. B. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), oder das Erreichen eines [Pausenabschnitts](/wiki/Beatmap/Break) mit mehr als 50% [Leben](/wiki/Gameplay/Health). Sofern ein Pausenabschnitt erreicht wird, zeigt ein Indikator mit Sound an, dass der Spieler den vorherigen Abschnitt absolviert hat.
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/en.md
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# Pass

A **pass** describes the completion of a [beatmap](/wiki/Beatmap) or a certain beatmap section without the use of fail-preventing [mods](/wiki/Gameplay/Game_modifier) (e.g. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), or getting to the break section with more than 50% [health](/wiki/Gameplay/Health). In the case of reaching a break section, an indicator will display with sound to show that the player has passed the previous section.
A **pass** describes the completion of a [beatmap](/wiki/Beatmap) or a certain beatmap section without the use of fail-preventing [mods](/wiki/Gameplay/Game_modifier) (e.g. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), or getting to the [break](/wiki/Beatmap/Break) section with more than 50% [health](/wiki/Gameplay/Health). In the case of reaching a break section, an indicator will display with sound to show that the player has passed the previous section.

<!-- TODO: Add links and stuff -->
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/fr.md
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# Pass

Un **pass** désigne l'achèvement d'une [beatmap](/wiki/Beatmap) ou d'une certaine section d'une beatmap sans l'utilisation de [mods](/wiki/Gameplay/Game_modifier) empêchant l'échec (par exemple, [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), ou l'atteinte de la section de pause avec plus de 50% de [santé](/wiki/Gameplay/Health). Dans le cas où vous atteignez un break section, un indicateur s'affiche avec un son pour montrer que le joueur a passé la section précédente.
Un **pass** désigne l'achèvement d'une [beatmap](/wiki/Beatmap) ou d'une certaine section d'une beatmap sans l'utilisation de [mods](/wiki/Gameplay/Game_modifier) empêchant l'échec (par exemple, [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), ou l'atteinte de la section de [pause](/wiki/Beatmap/Break) avec plus de 50% de [santé](/wiki/Gameplay/Health). Dans le cas où vous atteignez un break section, un indicateur s'affiche avec un son pour montrer que le joueur a passé la section précédente.

<!-- TODO: Add links and stuff -->
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/id.md
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# Pass

Sebuah **pass** adalah istilah yang digunakan untuk menjelaskan ketika pemain menyelesaikan [beatmap](/wiki/Beatmap) atau, bagian beatmap tertentu tanpa menggunakan [mod](/wiki/Gameplay/Game_modifier) seperti mod [No Fail](/wiki/Gameplay/Game_modifier/No_Fail) atau saat pemain berhasil masuk ke bagian [Break](/wiki/Beatmap/Break) dengan mempertahankan lebih dari 50% [health](/wiki/Gameplay/Health). Jika pemain berhasil mencapai bagian break, maka sebuah indikator akan ditampilkan dengan suara untuk memberitahukan bahwa pemain telah berhasil melewati bagian sebelumnya.
Sebuah **pass** adalah istilah yang digunakan untuk menjelaskan ketika pemain menyelesaikan [beatmap](/wiki/Beatmap) atau, bagian beatmap tertentu tanpa menggunakan [mod](/wiki/Gameplay/Game_modifier) seperti mod [No Fail](/wiki/Gameplay/Game_modifier/No_Fail) atau saat pemain berhasil masuk ke bagian [break](/wiki/Beatmap/Break) dengan mempertahankan lebih dari 50% [health](/wiki/Gameplay/Health). Jika pemain berhasil mencapai bagian break, maka sebuah indikator akan ditampilkan dengan suara untuk memberitahukan bahwa pemain telah berhasil melewati bagian sebelumnya.
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/it.md
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# Pass

Un **pass** descrive il completamento di una [beatmap](/wiki/Beatmap) o di una certa sezione di una beatmap senza l'utilizzo di [mods](/wiki/Gameplay/Game_modifier) che prevengono il fail (e.g. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), o arrivare ad una pausa con più del 50% di [vita](/wiki/Gameplay/Health). Nel caso di raggiungimento di una pausa, un indicatore acustico indica che il giocatore ha superato la sezione precedente.
Un **pass** descrive il completamento di una [beatmap](/wiki/Beatmap) o di una certa sezione di una beatmap senza l'utilizzo di [mods](/wiki/Gameplay/Game_modifier) che prevengono il fail (e.g. [No Fail](/wiki/Gameplay/Game_modifier/No_Fail)), o arrivare ad una [pausa](/wiki/Beatmap/Break) con più del 50% di [vita](/wiki/Gameplay/Health). Nel caso di raggiungimento di una pausa, un indicatore acustico indica che il giocatore ha superato la sezione precedente.
2 changes: 1 addition & 1 deletion wiki/Gameplay/Pass/ja.md
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# Pass

**Pass**とは、ある[ビートマップ](/wiki/Beatmap)や特定のビートマップのセクションをFail防止MOD(No Failなど)を使わずにクリアしたこと、または50%以上のヘルスでブレイクセクションに到達したことを表します。ブレイクセクションに到達した場合は、前のセクションを通過したことを示すインジケータが音とともに表示されます。
**Pass**とは、ある[ビートマップ](/wiki/Beatmap)や特定のビートマップのセクションをFail防止MOD(No Failなど)を使わずにクリアしたこと、または50%以上のヘルスで[ブレイク](/wiki/Beatmap/Break)セクションに到達したことを表します。ブレイクセクションに到達した場合は、前のセクションを通過したことを示すインジケータが音とともに表示されます。

<!-- TODO: Add links and stuff -->
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