Releases: lab600/netpaddle
Releases · lab600/netpaddle
1.0.6 Bug Fixes
What's Changed
- Fix for #23 web no pop crash sound in #24
- Fix #26 AppStore rejected 1.0.5 due to UIBackgroundModes in #27
Full Changelog: 1.0.5...1.0.6
1.0.5
What's Changed
- Upgraded project to latest flutter, flame, bonsoir, & all deps incl code changes required. by @bguan in #14
- Changed to using last byte of IP as random seed by @bguan in #15
- fix for #16 by @bguan in #17
- Fix for #8 by setting opponent Pad velocity in Network mode by @bguan in #18
- Fix for #19 Name Clash & #20 Service Removal by @bguan in #21
- Fix for #12 Show more Hosts. by @bguan in #22
New Contributors
Full Changelog: 1.0.4...1.0.5
1.0.4
Bug Fixes and Enhancements
Bug Fixes and Enhancements
1.0.1 Bug Fix(es)
1.0.0 First public release
- First public release of an air hockey or ping pong like game with a friend on iOS or Android phones on local wireless network
- Network data over UDP is encrypted to guard against game hacking
- One player hosts a game, the other is the guest, both are assigned unique name based on IP address
- The host player announce a new game via Zeroconf, the guest joins by sending the host a message to start the game
- Each player updates their own paddle position, but ball trajectory and scoring is computed by host
- All music, sound and graphic assets are either original or copied from public domain sources