A collection of past projects no longer in development.
Mostly complete implementation of Addiction Solitaire built on an old version of Pargon running on the iPhone6
Incomplete implementation of a board game inspired by Bonkers
Most recent in progress implementation of the sponge cleaning game and the original fla that started it all
The first ever "Game-in-a-Day" entry (created in high school) - get revenge on Caruthers for putting a "Kick-me" sign on you back, with a whip and boomerang
A mostly complete framework for creating Monster RPGs in Unity which later became the more versitile PiRhoComposition
Early years tank fighting in Flash with AI, complete with swf.
A platformer prototype to test the 3D and PBR rendering capabilities of Pargon
My first ever game creations from 6th grade in Flash
Several versions of The Art of War for various platforms and engines, including the most recent, almost complete version
An old iPhone app to trick you friends using voice recognition for coin flipping