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Improve Thread handling #7

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66 changes: 66 additions & 0 deletions src/client/client.py
Original file line number Diff line number Diff line change
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import socket
import threading
import sys

#Wait for incoming data from server
#.decode is used to turn the message in bytes to a string
def receive(socket, stop_event):
while True:
if stop_event.is_set():
break
socket.settimeout(1.0) # 1 second timeout
try:
data = b''
total_size = 0
max_size = 1024 * 1024 # 1MB limit
while True:
chunk = socket.recv(4096)
data += chunk
total_size += len(chunk)
if total_size > max_size:
print("Message too large, discarding")
break
if len(chunk) < 4096:
break
if data:
print(str(data.decode('utf-8')))
except (socket.error, ConnectionResetError, socket.timeout) as e:
print(f"You have been disconnected from the server. Error: {str(e)}")
stop_event.set()
break

#Get host and port
host = input("Host: ")
try:
port = int(input("Port: "))
if not (1024 <= port <= 65535):
raise ValueError("Port must be between 1024 and 65535")
except ValueError as e:
print(f"Invalid port: {str(e)}")
sys.exit(1)

#Attempt connection to server
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.connect((host, port))
except (socket.error, ConnectionRefusedError) as e:
print(f"Could not make a connection to the server. Error: {str(e)}")
input("Press enter to quit")
sys.exit(0)

#Create new thread to wait for data
stop_event = threading.Event()
receiveThread = threading.Thread(target = receive, args = (sock, stop_event))
receiveThread.start()

#Send data to server
#str.encode is used to turn the string message into bytes so it can be sent across the network
# Setup clean exit
try:
while True:
message = input()
sock.sendall(str.encode(message))
finally:
stop_event.set()
sock.close()
receiveThread.join()
114 changes: 114 additions & 0 deletions src/server/server.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,114 @@
import socket
import threading

#Variables for holding information about connections
connections = []
total_connections = 0
_connections_lock = threading.Lock()

#Client class, new instance created for each connected client
#Each instance has the socket and address that is associated with items
#Along with an assigned ID and a name chosen by the client
class Client(threading.Thread):
def __init__(self, socket, address, id, name, signal):
threading.Thread.__init__(self)
self.socket = socket
self.address = address
self.id = id
self.name = name
self.signal = signal

def __str__(self):
return str(self.id) + " " + str(self.address)

#Attempt to get data from client
#If unable to, assume client has disconnected and remove him from server data
#If able to and we get data back, print it in the server and send it back to every
#client aside from the client that has sent it
#.decode is used to convert the byte data into a printable string
def run(self):
while self.signal:
try:
data = b''
total_size = 0
max_size = 1024 * 1024 # 1MB limit
while True:
chunk = self.socket.recv(4096)
data += chunk
total_size += len(chunk)
if total_size > max_size:
print(f"Client {self.id} sent too large message, disconnecting")
self.signal = False
break
if len(chunk) < 4096:
break
except (socket.error, ConnectionResetError):
print("Client " + str(self.address) + " has disconnected")
self.signal = False
with _connections_lock:
connections.remove(self)
break
if data != b"":
print("ID " + str(self.id) + ": " + str(data.decode('utf-8')))
with _connections_lock:
for client in connections:
if client.id != self.id:
client.socket.sendall(data)

#Wait for new connections
def newConnections(socket, stop_event):
while not stop_event.is_set():
sock, address = socket.accept()
with _connections_lock:
global total_connections
connections.append(Client(sock, address, total_connections, "Name", True))
connections[len(connections) - 1].start()
print("New connection at ID " + str(connections[len(connections) - 1]))
total_connections += 1

def main():
#Get host and port
host = input("Host: ")
if not host:
host = "localhost"

try:
port = int(input("Port: "))
except ValueError:
print("Port must be a number")
return
if not (1024 <= port <= 65535):
raise ValueError("Port must be between 1024 and 65535")

#Create new server socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
sock.bind((host, port))
sock.listen(5)
except socket.error as e:
print(f"Failed to bind socket: {e.strerror}")
return

stop_event = threading.Event()
#Create new thread to wait for connections
newConnectionsThread = threading.Thread(target = newConnections, args = (sock, stop_event))
newConnectionsThread.start()

try:
stop_event.wait()
except KeyboardInterrupt:
print("\nShutting down server...")
for client in connections[:]:
client.signal = False
client.socket.close()
try:
client.join(timeout=1.0)
except threading.ThreadError:
pass
stop_event.set()
newConnectionsThread.join()
sock.close()
print("Server shutdown complete")

if __name__ == "__main__":
main()