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@deepin-mozart deepin-mozart commented Apr 28, 2025

Log:
Bug: https://pms.uniontech.com/bug-view-314807.html Change-Id: Ica69be9473023d282fb3e3ed5b09e2188d61d65e

Summary by Sourcery

Bug Fixes:

  • Fix a crash when opening the plugin detail page on certain ARM/Wayland environments.

Log:
Bug: https://pms.uniontech.com/bug-view-314807.html
Change-Id: Ica69be9473023d282fb3e3ed5b09e2188d61d65e
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[APPROVALNOTIFIER] This PR is APPROVED

This pull-request has been approved by: deepin-mozart

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deepin pr auto review

关键摘要:

  • main.cpp文件中新增了common/util/utils.h头文件,需要确认是否有对应的实现文件,并且该文件是否已经过单元测试。
  • 修改了OpenGL渲染类型的设置逻辑,增加了对Wayland平台的支持,需要确保这一改动不会影响其他平台的功能。
  • if条件判断中嵌套了另一个if条件,可能会导致代码的可读性下降,建议考虑重构以提高代码的可读性。

是否建议立即修改:

  • 是,特别是关于代码可读性的问题,应该立即进行重构以提高代码质量。同时,需要确保新增的utils.h文件和对应的实现文件是正确的,并且已经过充分的测试。

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sourcery-ai bot commented Apr 28, 2025

Reviewer's Guide by Sourcery

Conditionalize OpenGL setting for ARM architecture based on Wayland usage to fix crash on plugin detail page.

No diagrams generated as the changes look simple and do not need a visual representation.

File-Level Changes

Change Details Files
Conditionalize OpenGL setting for ARM architecture
  • Wrap the OpenGL setting block with a check for Wayland
  • Include the necessary utility header for the Wayland check
src/app/main.cpp

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Hey @deepin-mozart - I've reviewed your changes - here's some feedback:

Overall Comments:

  • Consider the rendering behavior on ARM systems that are not running Wayland, as this change restricts the OpenGLES setting specifically to Wayland environments.
Here's what I looked at during the review
  • 🟢 General issues: all looks good
  • 🟢 Security: all looks good
  • 🟢 Testing: all looks good
  • 🟢 Complexity: all looks good
  • 🟢 Documentation: all looks good

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@deepin-ci-robot deepin-ci-robot merged commit a9e0ba8 into linuxdeepin:master Apr 28, 2025
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2 participants