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22 changes: 22 additions & 0 deletions examples/qml-inspect/Example_3.qml
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,28 @@ Item {
invert: true
}

Rectangle {
id: sourceItem1
x: 300
y: 50
width: 200
height: 200
color: "green"
}

DRadiusEffect {
x: 300
y: 300
width: 200
height: 200
sourceItem: sourceItem1
radius: 30
topRightRadius: 10
topLeftRadius: 20
bottomRightRadius: 30
bottomLeftRadius: 40
}

BoxShadow {
hollow: true
anchors.fill: shadowedRect
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2 changes: 2 additions & 0 deletions qt6/src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,8 @@ qt_add_shaders(${LIB_NAME} "_shaders_ng"
"shaders_ng/cornerscolorshader.frag"
"shaders_ng/shadowmaterial.vert"
"shaders_ng/shadowmaterial.frag"
"shaders_ng/radiussmoothtexture.vert"
"shaders_ng/radiussmoothtexture.frag"
)

include(${PROJECT_SOURCE_DIR}/qmlplugin/targets.cmake)
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13 changes: 13 additions & 0 deletions qt6/src/shaders_ng/radiussmoothtexture.frag
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
#version 440

layout(location = 0) in vec2 texCoord;
layout(location = 1) in float vertexOpacity;

layout(location = 0) out vec4 fragColor;

layout(binding = 1) uniform sampler2D qt_Texture;

void main()
{
fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
}
24 changes: 24 additions & 0 deletions qt6/src/shaders_ng/radiussmoothtexture.vert
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
#version 440

layout(location = 0) in vec4 vertex;
layout(location = 1) in vec2 multiTexCoord;
layout(location = 2) in float vertexOpacityIn;

layout(location = 0) out vec2 texCoord;
layout(location = 1) out float vertexOpacity;

layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float opacity;
vec2 pixelSize;
} ubuf;

out gl_PerVertex { vec4 gl_Position; };

void main()
{
vec4 pos = ubuf.qt_Matrix * vertex;
gl_Position = pos;
texCoord = multiTexCoord;
vertexOpacity = ubuf.opacity * vertexOpacityIn;
}
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