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计算几何与计算机图形必备书单

持续更新中,本次更新时间2021年5月23日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!

计算机图形学

Fundamentals of Computer Graphics

封面 书名 下载链接
Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/

Real-Time Rendering

封面 书名 下载链接
Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
ShaderX4 - Advanced Rendering with DirectX and OpenGL 缺失
ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
ShaderX6 - Advanced Rendering Techniques 缺失
ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
Game Engine Gems 1 https://www.stubbornhuang.com/1234/
Game Engine Gems 2 https://www.stubbornhuang.com/1238/
Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
Graphics Gems I https://www.stubbornhuang.com/1242/
Graphics Gems II https://www.stubbornhuang.com/1244/
Graphics Gems III https://www.stubbornhuang.com/1249/
Graphics Gems IV https://www.stubbornhuang.com/1254/
Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing

封面 书名 下载链接
Ray Tracing in a Weekend https://www.stubbornhuang.com/1085/
Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
Game Programming Gems 1 https://www.stubbornhuang.com/1258/
Game Programming Gems 2 https://www.stubbornhuang.com/1261/
Game Programming Gems 3 https://www.stubbornhuang.com/1263/
Game Programming Gems 4 https://www.stubbornhuang.com/1267/
Game Programming Gems 5 缺失
 Game Programming Gems 6 https://www.stubbornhuang.com/1271/
Game Programming Gems 7 https://www.stubbornhuang.com/1273/
Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs (Second Editions) https://www.stubbornhuang.com/1185/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

封面 书名 下载链接
Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

封面 书名 下载链接
Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

封面 书名 下载链接
Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game

封面 书名 下载链接
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

计算几何

Polygon Mesh Processing

封面 书名 下载链接
Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

封面 书名 下载链接
Computational Geometry – Algorithms and Applications, 3rd Edition https://www.stubbornhuang.com/900/

Fluid Simulation for Computer Graphics

封面 书名 下载链接
Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/

Handbook of Discrete and Computational Geometry

封面 书名 下载链接
Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

封面 书名 下载链接
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

封面 书名 下载链接
Computational Geometry in C https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

封面 书名 下载链接
Computational Geometry:An Introduction https://www.stubbornhuang.com/1093/

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

封面 书名 下载链接
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

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Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍(附下载链接)

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