This mod is still under development! You can use it but there may be some bugs or breaking changes in the future.
This mod uses Fallen's fabric mod template.
You need to have the server mod on the server to have accurate entity ticks. Doesn't work on singleplayer yet.
getEntityData
: A hotkey to get entity position and motion, with identical entities grouped and counted. Supports fuse for TNT entities.
explosions
: Shows boxes at explosions.explosionEntityRays
: Shows raycasts used in entity exposure calculation. Note: entity may be desynced, i still need to ensure it's syncedexplosionBlockRays
: Shows minimum and maximum "rays" checked for block breaking. Renders red points that always get hit, yellow points that can be hit, and lines representing each ray.explosionAffectedBlocks
: Shows minimum and maximum blocks destroyed by an explosion. Renders red boxes for blocks that always get blown up, and yellow boxes for blocks that can be blown up.entityCreation
: Shows boxes at entity spawn locations.entityTicks
: Shows boxes at entity tick locations.entityVelocity
: Shows lines for entity velocity (one line for each tick).entityTrajectory
: Shows lines for entity movement. Shows the direction of collision checks for entities that do them. Uses different color for normal movement and piston movement.entityDeaths
: Shows boxes at entity death locations.