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The implementation process of passing vertex data and index data to the GPU using VBO in OpenGL shader language.

Implementation of material representation using GLSL for vertex and fragment shaders.

  1. feaded color fragment shader image

  2. vertex pos deformer image

Fragment buffer handling for screen post-processing.

  1. post_bubble image

  2. worleyCellCenter noise image

  3. slobel process image

  4. blur image

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vertex and fragment glsl

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