Login and Register Authorization
In vanilla we cannot use /kick, so I use many particles to kick (game crash) a malicious player, but you can disable it by disabling kick in /function auth:config
.
Register with:
/trigger register set <password>
Login with:
/trigger login set <your password>
Change password with (need to be logged):
/trigger change_password set <new password>
Reset player:
/execute as <player> run function auth:auth/reset
Reset all player:
/function auth:auth/reset_all_players
Show/get player password:
/gamerule sendCommandFeedback true
/scoreboard players get <player> register
/gamerule sendCommandFeedback false
Set kick delay time (20 ticks = 1 second):
/scoreboard players set kick_delay_time auth.config <ticks>
Set max attemps:
/scoreboard players set max_attemps auth.config <max_attemps>
Disable:
/function auth:disable
Enable:
/datapack enable "file/auth.zip"
To see the config menu use the command:
/function auth:config
To give a authentication bypass to a player use the command:
/tag <player> add auth.bypass
and to remove it, use:
/tag <player> remove auth.bypass
You can change the messages and the message color.
List of options
please_register_text
please_register_color
register_success_text
register_success_color
please_login_text
please_login_color
login_success_text
login_success_color
wrong_password_text
wrong_password_color
password_changed_text
password_changed_color
Syntax:
/data modify storage auth:config <option> set value "<value>"
Example for spanish:
/data modify storage auth:config please_register_text set value "Registrese con /trigger register set <contraseña>"
/data modify storage auth:config please_register_color set value "gray"