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Dream Zone

For learning porpouses and a challenge to make a complete 3D platformer from scratch

Controls

[Keyboard]
WASD - Movement
Mouse - Camera
Q - Aim mode
LMB - Shoot
E - Action (wallrun on checkboard walls)

[Joystick]
Left Analog - Movement
Right Analog - Camera
LTrigger - Aim mode
RTrigger - Shoot
East Button - Action (wallrun on checkboard walls)

What has been made

Blender - Unity

  • 3D Modeling Character
  • Exported to Mixamo
  • Customized animation from mixamo in Blender
  • Setup animator in Unity
  • Created city buildings (50+ models)
  • Created Props for the city
  • Learned how to bake atlas, 50+ materials to 5.
  • Imported to unity together with LODS
  • Created custom shaders to properly fit the blender models
  • Trees has been made
  • Skybox has been made

Unity - Gameplay

  • Character movement based on physics
  • Moving with the camera rotation
  • Aiming system
  • Shoot prefabs, decal based on target normal, pooling system
  • Cinemachine virtual cameras from third person to over-shoulder while aiming
  • Fall Clamp Velocity
  • Super Jump, Run, Jump, Shoot
  • Climbing Stairs and any obstacle without applying external forces while moving with rigidbody.velocity
  • Intercheable dynamic physics handling, from MovePosition to Velocity depending on situation
  • WallRun mechanic (missing animation :c)
  • Detect, climb and descend slopes (ongoing)

Unity - Visuals and VFX

  • Propes for custom reflections
  • Buildings in Distance creates bokeh effects (made in photoshop)
  • Dithering when changing LODS
  • Post-Processing (Bloom, Occlusion, Volume, etc.)

##To-Do

  • two Enemies and a Boss (Blender - Unity)
  • Ai, Pathfinding
  • Gravity per Object system
  • Car Controller, Flying Controller (ongoing)
  • Semi Automatic Camera (Free mode idle, Auto Aim on movement)
  • WallRun Camera (Look at next platform)
  • Shoot VFX projectiles (can't wait to learn vfx and upgrade my lacking of photoshop skills)

Any doubts on the ongoing project, just mail-me: maiksonmendes1988@gmail.com or maiksonstrife@gmail.com

About

A project for studying : Unity, Blender, VFX, Gameplay, Coding, Animation, but it's getting actually a real game inspired by Megaman Legends mixed with Mario platforming, so if you want to try it out, just clone :)

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