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[MAPS3D-1490] make rain & snow available in prod builds (internal-2039)
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import {earthRadius} from '../geo/lng_lat.js'; | ||
import {degToRad, clamp} from '../util/util.js'; | ||
import {mulberry32} from '../style-spec/util/random'; | ||
import {vec3, quat, mat4} from 'gl-matrix'; | ||
import {Vignette} from './vignette'; | ||
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import type Transform from "../geo/transform"; | ||
import type IndexBuffer from '../gl/index_buffer'; | ||
import type VertexBuffer from '../gl/vertex_buffer'; | ||
import type Painter from '../render/painter'; | ||
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export class Movement { | ||
_offsetXPrev: number | undefined; | ||
_offsetYPrev: number | undefined; | ||
_elevationPrev: number | undefined; | ||
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_accumulatedOffsetX: number; | ||
_accumulatedOffsetY: number; | ||
_accumulatedElevation: number; | ||
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constructor() { | ||
this._accumulatedOffsetX = 0; | ||
this._accumulatedOffsetY = 0; | ||
this._accumulatedElevation = 0; | ||
} | ||
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update(tr: Transform, ppmScaleFactor: number) { | ||
const options = tr.getFreeCameraOptions(); | ||
const cameraMercatorPos = options.position; | ||
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const elevation = cameraMercatorPos.toAltitude(); | ||
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const latLng = cameraMercatorPos.toLngLat(); | ||
const lng = degToRad(latLng.lng); | ||
const lat = degToRad(latLng.lat); | ||
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// Mercator meters | ||
const ppmScale = tr.pixelsPerMeter / ppmScaleFactor; | ||
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const offsetXCur = lng * earthRadius; | ||
const offsetYCur = earthRadius * Math.log(Math.tan(Math.PI / 4 + lat / 2)); | ||
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if (this._offsetXPrev === undefined) { | ||
this._offsetXPrev = 0; | ||
this._offsetYPrev = 0; | ||
this._elevationPrev = 0; | ||
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this._accumulatedOffsetX = 0; | ||
this._accumulatedOffsetY = 0; | ||
this._accumulatedElevation = 0; | ||
} else { | ||
const deltaX = -this._offsetXPrev + offsetXCur; | ||
const deltaY = -this._offsetYPrev + offsetYCur; | ||
const deltaE = -this._elevationPrev + elevation; | ||
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this._accumulatedOffsetX += deltaX * ppmScale; | ||
this._accumulatedOffsetY += deltaY * ppmScale; | ||
this._accumulatedElevation += deltaE * ppmScale; | ||
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this._offsetXPrev = offsetXCur; | ||
this._offsetYPrev = offsetYCur; | ||
this._elevationPrev = elevation; | ||
} | ||
} | ||
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getPosition(): vec3 { | ||
return [this._accumulatedOffsetX, this._accumulatedOffsetY, this._accumulatedElevation]; | ||
} | ||
} | ||
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export function boxWrap(unwrappedPos: vec3, boxSize: number): vec3 { | ||
const wrappedOffsetX = unwrappedPos[0] - Math.floor(unwrappedPos[0] / boxSize) * boxSize; | ||
const wrappedOffsetY = unwrappedPos[1] - Math.floor(unwrappedPos[1] / boxSize) * boxSize; | ||
const wrappedOffsetZ = unwrappedPos[2] - Math.floor(unwrappedPos[2] / boxSize) * boxSize; | ||
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return [-wrappedOffsetX, -wrappedOffsetY, -wrappedOffsetZ]; | ||
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} | ||
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export function generateUniformDistributedPointsInsideCube(pointsCount: number): Array<vec3> { | ||
const sRand = mulberry32(1323123451230); | ||
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const points: Array<vec3> = []; | ||
for (let i = 0; i < pointsCount; ++i) { | ||
const vx = -1 + 2 * sRand(); | ||
const vy = -1 + 2 * sRand(); | ||
const vz = -1 + 2 * sRand(); | ||
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points.push(vec3.fromValues(vx, vy, vz)); | ||
} | ||
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return points; | ||
} | ||
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export function lerpClamp(a: number, b: number, t1: number, t2: number, tMid: number) { | ||
const t = clamp((tMid - t1) / (t2 - t1), 0, 1); | ||
return (1 - t) * a + t * b; | ||
} | ||
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class DrawParams { | ||
projectionMatrix: mat4; | ||
modelviewMatrix: mat4; | ||
} | ||
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export class PrecipitationBase { | ||
particlesVx: VertexBuffer | null | undefined; | ||
particlesIdx: IndexBuffer | null | undefined; | ||
particlesCount: number; | ||
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_movement: Movement; | ||
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_prevTime: number; | ||
_accumulatedTimeFromStart: number; | ||
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_vignette: Vignette; | ||
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_ppmScaleFactor: number; | ||
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constructor(ppmScaleFactor: number) { | ||
this._movement = new Movement(); | ||
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this._accumulatedTimeFromStart = 0; | ||
this._prevTime = Date.now() / 1000; | ||
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this._vignette = new Vignette(); | ||
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this._ppmScaleFactor = ppmScaleFactor; | ||
} | ||
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destroy() { | ||
if (this.particlesVx) { | ||
this.particlesVx.destroy(); | ||
} | ||
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if (this.particlesIdx) { | ||
this.particlesIdx.destroy(); | ||
} | ||
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if (this._vignette) { | ||
this._vignette.destroy(); | ||
} | ||
} | ||
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updateOnRender(painter: Painter, timeFactor: number) : DrawParams { | ||
const tr = painter.transform; | ||
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this._movement.update(tr, this._ppmScaleFactor); | ||
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const projectionMatrix = tr.starsProjMatrix; | ||
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const orientation = quat.identity([] as any); | ||
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quat.rotateX(orientation, orientation, degToRad(90) - tr._pitch); | ||
quat.rotateZ(orientation, orientation, -tr.angle); | ||
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const rotationMatrix = mat4.fromQuat(new Float32Array(16), orientation); | ||
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const swapAxesT = mat4.fromValues(1, 0, 0, 0, | ||
0, 0, 1, 0, | ||
0, -1, 0, 0, | ||
0, 0, 0, 1); | ||
const swapAxes = mat4.transpose([] as any, swapAxesT); | ||
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const modelviewMatrix = mat4.multiply([] as any, swapAxes, rotationMatrix); | ||
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const curTime = Date.now() / 1000; | ||
this._accumulatedTimeFromStart += (curTime - this._prevTime) * timeFactor; | ||
this._prevTime = curTime; | ||
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return {projectionMatrix, modelviewMatrix}; | ||
} | ||
} |
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