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Filter by geometries by bbox #55

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@springmeyer

I ran the slowest/most intense benchmark (query: all things - dense nine tiles) on OS X using node bench/vtquery.bench.js --iterations 5000 --concurrency 1 and a patch to disable all other tests besides query: all things - dense nine tiles. Then I profiled in Activity Monitor during the run.

What I see is:

My interpretation is that:

  • Parsing with vtzero is extremely cheap
  • Running closest_point is also pretty cheap
  • Decoding into mapbox::geometry objects is expensive due to memory allocation and deallocation

And therefore our overwhelming bottleneck (where > 50% of the time is taken) is mapbox::vector_tile::extract_geometry (https://github.com/mapbox/vector-tile/blob/97d8b89fe635f117ce7de25790028a65d9ce5172/include/mapbox/vector_tile.hpp#L15)

So, to reduce the latency of scenarios like this (large radius and multiple tiles) we'll need to speed up mapbox::vector_tile::extract_geometry.

Profiling output: https://callgraph.herokuapp.com/76849341d35452543e35c504964dcb94#thread-6

/cc @mapsam @flippmoke

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