- So far I have managed to add a working cross platform screen setup, add a camera and a texture atlas to render faces.
-Then i managed to make a chunk to be rendered and a mesh builder to only display the faces that can actually be seen.
-After that it was time to add more chunks and a chunk manager that can load chunks near the player.
-Then it was time to optimize the game so that chunks would only process their mesh once. Also i had to make sure that i only draw chunks that are visible to the player