You'll be making a nonogram puzzle (Hanjie, Number Grid, Pi-Cross, etc) and allow the user to play the game by filling, unfilling, or clearing tiles of a nonogram puzzle. You do not need to know how these puzzles work to complete the project.
Complete the UI of a nonogram puzzle. Practice DOM manipulation using JavaScript by completing several functions.
We have provided the HTML (project.html) and CSS (project.css) that you will need for this project. You will be writing JavaScript code in a file called project.js and make it possible to play the puzzle.
To complete this project, students should have the following:
- Basic understanding of JS (arrays, objects, functions, if statements, this)
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Download this project from GitHub.
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Open the JavaScript file (
project.js). You will be writing JavaScript code here. -
Open
project.htmlon your web browser to understand what you will be adding functionality to.
If a user clicks on any tile, an alert pops up with a message. Complete the function setUpTiles by:
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Selecting all tiles in the grid with the class
.boxby usingdocument.querySelectorAll. Create a reference to all the tiles in a variable namedtiles.tileswill hold and array of all the elements with the class.box. -
Inside the for loop,
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Create a variable named
tileand set it to a single element in the tiles array. You can use the variableias the index. -
If any tile is clicked on, an alert pops up with the message "You clicked a tile!". Use the
alertfunction. You can do this by attaching aclickaddEventListener to the tile. In the response function, use thealertfunction.
If a user clicks on any tile, it will turn black and become filled. You can complete this by updating and completing two functions:
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Complete the function
changeBoxMarkso that a single tile is filled in when a user clicks on it. There is a class,filled, that handles the styling for you in thecssfile. Add the following line:this.classList.add()then fill in the parantheses withfilledclass. -
Update the function
setUpTilesso that thechangeBoxMarkfunction is called whenever a single tile is clicked on. You should also remove the alert pop up insetUpTilesfunction.
If a user clicks on a white tile, it will turn black (or become filled). If a user clicks a black tile, it will turn white (or become unfilled). Modify your changeBoxMark function so that toggling between unfilled and filled tiles is possible.
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You will need to implement
if-elsestatements in thechangeBoxMarkfunction to change black tiles to white tiles and vice versa. There is no "unfilled" class for the tiles. You can clear a filled tile by simply removing the.filledclass. -
Set up an
if-elsestatement. To check if an element has the classfilled, use the following line:this.classList.conatins("filled") -
To remove the
filledclass from an element, usethis.classList.remove("filled") -
To add the
filledclass from an element, usethis.classList.add("filled")
When the "Clear" button is clicked, the user will be asked to confirm their choice and if the choice is "OK" all filled tiles will be unfilled.
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Create an if statement confirming if the user wants to clear the puzzle. Add a
confirmmessage in the condition so that the user has a second chance to decide if they want to clear their tiles. The message should say "Are you sure you want to clear the puzzle?". The tiles will clear only if the users confirmsOK. -
Inside the if-statment select every tile and remove the class
.filled -
Select all tiles in the grid with the class
.boxby usingdocument.querySelectorAll. Create a reference to all the tiles in a variable namedtiles.tileswill hold an array of all the elements with the class.box. -
Inside the for loop,
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Remove the
filledclass from each tile in thetilesarray. To remove thefilledclass from an element, useyourArray[i].classList.remove("filled") -
Inside the
window.onloadfunction, get a reference to the element with the idclear. Do this below thesetUpTiles()function call. -
Then add a click event listener to call the
clearPuzzle()function.




