[webgpu] use u32 to represent f16 in uniform #25391
Open
+95
−35
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Description
For f16 uniform variables, use u32 to bit-wise represent them.
Motivation and Context
Some devices supports f16 in shader/storage buffer, but not in uniform buffers. Dawn will set the f16_support to false for them. However, we don't necessarily have to use f16 in uniform.
This change together with #25349 will enable using f16 models on some Android devices.