joryirving/windowstead #91: scale worker sprites proportionally to tile size - #98
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✅ Automated recommendation: APPROVE Analysis engine: MiniMax-M2.7@https://api.minimax.io/v1 Recommendation: ApproveThis PR correctly addresses issue #91 by replacing hardcoded sprite dimensions with tile-size-relative calculations. Change-by-Change Findings
Standards Compliance
Linked Issue Fit
Unknowns / Needs Verification
ConclusionThe implementation correctly solves the reported bug by making sprite sizing responsive to the dynamic |
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Fixes #91. Replaces hardcoded sprite sizes (22×28 overlay, 12×14 tile worker) with tile-size-relative dimensions. Sprites now scale with so they read appropriately in both bottom (46px tiles) and side-dock (55px tiles) modes.