Add GPU-native actor system for 3D wave simulation#7
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mivertowski merged 1 commit intoDec 6, 2025
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Implements a cell-as-actor paradigm where each spatial cell is an
independent actor that communicates with neighbors via message passing
(halo exchange) instead of shared memory access.
Key features:
- HaloMessage struct for neighbor-to-neighbor pressure exchange
- CellActorState for per-cell actor state management
- ActorTileControl for managing actor lifecycle and HLC timestamps
- K2K routing tables for 3D grid topology (6 neighbors per cell)
- Persistent CUDA kernel implementing actor message loop
- HLC (Hybrid Logical Clocks) for temporal alignment across cells
- ActorGpuBackend3D for host-side orchestration
The actor model is exposed as ComputationMethod::Actor which can be
selected via SimulationConfig:
let config = SimulationConfig::default()
.with_computation_method(ComputationMethod::Actor);
This demonstrates the ringkernel persistent kernel and K2K messaging
abstractions in a real-world physics simulation context.
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Implements a cell-as-actor paradigm where each spatial cell is an
independent actor that communicates with neighbors via message passing
(halo exchange) instead of shared memory access.
Key features:
The actor model is exposed as ComputationMethod::Actor which can be
selected via SimulationConfig:
let config = SimulationConfig::default()
.with_computation_method(ComputationMethod::Actor);
This demonstrates the ringkernel persistent kernel and K2K messaging
abstractions in a real-world physics simulation context.