In the following categories, all current and former projects are listed in respect to their finish date and, if applicable, open-source license.
If you have any project you would like to collaborate on, please send a quick message to: [email protected]
π Ongoing Development π AGPL-3.0 License Tech: Python, QGIS Time: Q2 2025 Scans incoming messages in Telegram groups for Ukrainian air alarms, extracting location data of UAVs, missiles, and planes. Adds a red marker to the map in QGIS, which turns white after some time and eventually disappears. Created since I had a hard time keeping up with translating and typing in the translated location to unsecure map-services. This saves time and stays completly local after receiving the telegram information. |
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π Ongoing Develoment π AGPL-2.0 License Tech: Kotlin, Firebase Time: Q2Q32025 Approach for threshold-based pose recognition in TouchDesigner using a KinectV2, MediaPipe, and their connection via data synchronization and a Kalman filter. The system utilizes machine learning to improve Kinect skeleton tracking and aims to enable precise pose recognition. Designed for triggering subroutines while tracking in a light-noisy environment with relatively fast-moving bodies |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Python Time: Q12025 Python script to recursively travers a directory structure and check all image and additionaly video files, to identify potentially NSFW content using a neural model trough a h5 file usage (the OpenNSFW2 library) , and moves flagged files to a separate folder. The script processes files in parallel for efficiency, logs NSFW probabilities, and ensures smooth operation with built-in error handling and safety measures Designed as a tool in data recovery and long-term storage to sort out unwanted files for archiving. |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Javascript Time: Q12025 Automates the organization of files into structured directories based on their creation dates and file types. (processes files, determines their creation dates using EXIF metadata or file system dates, and moves them to appropriate year, month (, datatype) directories) Designed as a tool in data recovery and long-term storage to sort files for quick look-up and memory preservation. Uses backups and hash-checks to make sure no corruption appeared though to software layer errors. |
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β Finished and in Production/Archive π MIT License Tech: R, HTML, CSS, Markdown Time: Q12025 R-script that, when run, opens a localhosted browser to learn statistical approaches in data sciences through a self-collected dataset interacting with local R-tools. Designed as a way to learn fundamental data science stuff more or less visually pleasing. |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: TouchDesigner, DaVinci Resolve, Python, Arduino C++ Time: Q1 2025 270Β° interactive digital art project to experience a life's musical emotions through memories of birthdays. |
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β Finished and in Production/Archive π MIT License Tech: FIGMA, HTML Time: Q1 2025 Infotainment system design for a family outdoor car, with improved machine control and entertainment. |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: NextJS, React, SQLite Time: Q4 2024 Website to learn sustainable cat owning. Visit here |
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π‘ Finished, Standing by for Issue Creations π AGPL-3.0 License Tech: C++, Arduino Time: Q3 2024 Windows 11 admin gain via cheap USB microcontrollers to visualize rubber ducky exploits by UI. |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Java Time: Q3 2024 |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Java Time: Q3 2024 |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Java Time: Q3 2024 |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: HTML, CSS Time: Q3 2024 Quick, short, and easy tutorial on how to create dynamic animated logos with CSS. |
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β Finished and in Production/Archive π MIT License Tech: C++, C#, Java, Python
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π‘ Finished, Standing by for Issue Creations π AGPL-3.0 License Tech: Java, libGDX Time: Q3 2023 - Q1 2024 Military-Pixel Pieces with Health and complex relations fight it out on the modern chess board. Features 3 different bot modes, challenge modes, multiple team colors, and music by Artist Wambutz. |
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β Finished and in Production/Archive π AGPL-3.0 License Tech: Java, libGDX Time: Q4 2023 The oldest known board game, re-created as a speedrun challenge with the libGDX Framework. |
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β Finished and in Production/Archive π Creative Commons Zero Universal (CC0) Tech: Unreal Engine 4, C++ Time: Q4 2023 Adds team features to the multiplayer - no cooldown on team money transfer. A simple Unreal Engine 4 asset overwrite. |
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β Finished and in Production/Archive π Creative Commons Zero Universal (CC0) Tech: Python Time: Q2 2023 A randomly generated 3D maze-solving game with a space mouse searching for cheese. |
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β Finished and in Production/Archive π The Unlicense Tech: Python Time: Q2 2023 A complex word-guessing game using datasets and hash maps to calculate the most likely word. |
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π Ongoing Develoment π The Unlicense Tech: Plain text Time: Ongoing A community-fed Pi-hole blocklist of websites that make use of AI-generation for their unoriginal articlesβjust to save bucks on human laborβultimately draining the soul from journalism and the internet. |
π Ongoing Develoment