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@kagamiNekoClub @Warhammer40kGroup @MajsoulPlus @RosettaForGame @ProjectYanbao

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molingyu/README.md

关于我 | About Me

一个喜欢写点代码自娱自乐的奇幻爱好者, Indie game developer。

我的关注点 | My Focus

  • Simulation game gameplay
  • Godot/Unity 2D game dev
  • Game dev tool & Game Dev Pipeline
  • TRPG(DND/Warhammer 40K)

Shitake's GitHub stats

我做过什么 | My Work

Program

Svent Svent is an async event framework implemented with Fiber.

Konjo A simple 2D collision detection engine.

RGUI 一个现代化的适用于 RGSS3 的 GUI 框架。

IceKori A simple Unity-Inspector friendly visual programming language on Unity.

GithubForUnity 一个官方之外的分支。提供了额外的 commit message lint 功能 #904

Rostta I18N in Unity3D made easy and automation. Full support for GNU GetText i18n workflow and Unity media files.

Aseprite script Some Aseprite scripts.

Art

wh40k Icon Warhammer 40000 icons.(Tau/Nec etc)

我参与的 | My Contribution

Twine 中文翻译贡献

Majsoul plus 为该项目短暂的贡献过一些代码,参与过一部分的内容设计和 code review

其他可以找到我的地方 | Other places to find me

Steam

cowlevel

indienova

Pinned Loading

  1. GUML Public

    Godot UI Markup Language

    C# 8 1

  2. i18n-format Public

    Multi-language conversion and text generation of formatted data.

    C 4 1

191 contributions in the last year

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Activity overview

Contributed to molingyu/i18n-format, molingyu/GUML, godotengine/godot and 19 other repositories
Loading A graph representing molingyu's contributions from April 07, 2024 to April 12, 2025. The contributions are 88% commits, 9% issues, 2% pull requests, 1% code review.

Contribution activity

April 2025

molingyu has no activity yet for this period.
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