A PrismaUI overlay for SlaveTatsNG — browse, apply, and remove body tattoos from an in-game panel without opening any menus.
Building from source or contributing? See DEVELOPMENT.md and DEPLOY.md.
All of the following must be installed and enabled before loading SlaveTats UI:
| Mod | Notes |
|---|---|
| SKSE64 | Match your Skyrim SE/AE build number exactly |
| SlaveTatsNG | Provides the tattoo application API |
| JContainers SE | Required by SlaveTatsNG for data storage |
| PrismaUI | CEF-based in-game browser overlay |
| One or more SlaveTats texture packs | Loose files or BSA — both are supported |
Recommended: Use Mod Organizer 2 (MO2) for installation. The plugin was designed and tested under MO2's virtual file system (usvfs).
- Download the latest
SlaveTatsUI.zipfrom the releases page. - In MO2, click Install a new mod from an archive and select the zip.
- Enable the mod. The mod structure is:
SlaveTatsUI\ ├── SKSE\Plugins\SlaveTatsUI.dll └── PrismaUI\views\SlaveTatsUI\index.html - Launch the game via SKSE (through MO2).
The UI shows a slot grid grouped by body area (BODY / FACE / HANDS / FEET). Each slot is either empty (green), occupied (blue), or used by another mod's overlay (amber, read-only).
| Action | How |
|---|---|
| Open / close UI | Press F8 in-game (configurable — see Changing the hotkey below) |
| Switch actor | Actor dropdown in the header; click ↻ to rescan nearby NPCs |
| Apply a tattoo to an empty slot | Click a green (empty) slot → pick a tattoo from the browser (expand Section → Area, or Show All to search across areas) → adjust color/alpha → Apply to Slot |
| Edit an applied tattoo | Click a blue (occupied) slot → adjust color/alpha → Save |
| Replace an applied tattoo | Open the slot's edit view → Replace → pick a new tattoo from the browser |
| Remove a tattoo | Open the slot's edit view → Remove → confirm |
| Filter the tattoo browser | Type in the search bar (filters by name/section) while the browser view is open |
| Sync visuals | Click Sync button (top-right) if tattoos appear out of sync |
The F8 toggle is configurable via SlaveTatsUI.json, created on first run at:
%USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\SlaveTatsUI.json
Edit the "hotkey" field to any of F1-F12, INSERT, DELETE, HOME, END, PAGEUP, PAGEDOWN, TILDE, BACKSLASH, NUMPAD0-NUMPAD9, or a raw DIK scancode integer, then restart the game.
- Thumbnails (128×128) load in the background — no game stutter.
- Textures are cached to disk after first load. Cache location:
%USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\SlaveTatsUI\thumbcache\ - First load of a large pack may take a few seconds per tattoo. Subsequent game sessions load instantly from cache.
- Both loose
.ddsfiles and BSA-packed textures are supported (BC1, BC3, BC5, BC7, and uncompressed formats).
- Skyrim SE (1.5.97) and AE (1.6.x) — depends on which SKSE64 and CommonLibSSE-NG build the DLL was compiled against.
- The UI panel appears on the right side of the screen (520px wide, draggable) and does not obstruct the left-side view of your character.
- Compatible with any SlaveTats texture pack that follows the standard path:
textures\actors\character\slavetats\<section>\*.dds
UI does not open on F8
- Confirm SKSE is running (check
My Games\…\SKSE\skse.log). - Confirm PrismaUI is installed and its own DLL is loading.
- Check
SKSE\Plugins\SlaveTatsUI.logfor errors.
"JContainers Not Ready"
- JContainers SE must load before SlaveTatsNG. Ensure load order is correct.
- The plugin retries internally; try pressing Refresh in the Available tab after a few seconds.
Available tab shows nothing
- Click Refresh — the plugin queries SlaveTatsNG on demand.
- Ensure at least one SlaveTats texture pack is installed.
Thumbnail shows ⚠
- Texture not found in loose files or BSA. Verify the texture pack is installed and enabled in MO2.
- Check
SlaveTatsUI.logfor the exact path the plugin attempted.
Apply / Remove has no effect
- SlaveTatsNG requires the actor to be loaded in-scene. Test on Player (FormID 0x14) while in first/third person.
%USERPROFILE%\Documents\My Games\Skyrim Special Edition\SKSE\Plugins\SlaveTatsUI.log
Reference Links:
- SlaveTatsNG : https://www.loverslab.com/files/file/35989-slavetatsng (loverslab)
- SlaveTatsNG : https://github.com/nopse0/SlaveTatsNG/tree/master (github)
- SlaveTatsGUI: https://github.com/nopse0/SlaveTatsGUI
- PrismaUI: https://www.prismaui.dev/getting-started/introduction/
- SkyUI : https://github.com/doodlum/SkyUI-Community/
- Racemenu : https://www.nexusmods.com/skyrimspecialedition/mods/19080