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Commands
mortuusars edited this page Apr 4, 2024
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Exposure has several commands that can be useful for pack/map devs or just debugging.
Note:
__All commands require level 2 (gamemaster) permissions. "export" requires level 3 permissions. __
Square brackets indicate that the argument is optional.
Angle brackets indicate placeholder for a value.
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[withDithering]- literal - self explanatory. -
<size>- number - resolution of the loaded exposure. Photos taken by the camera have size of 320px -
<path>- string - filepath to the image. Pay attention to slashes. -
<id>- string - name for this exposure. This is then referenced in photographs, film, etc, to show the image.
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texture <path>- Example:"exposure:textures/block/lightroom_side.png" -
latest- will show exposures captured by you in the current session (will be gone when the game is closed).
/exposure expose [<size>] - Basically takes a screenshot, but with Exposure's processing (square crop, dithering). Saved into <instance>/exposures/<world> folder. When size is omitted - image size would be minecraft window height (or width, wichever is smaller).
/exposure export id|all [<size>] [<look>] - Exports exposure(s) to the <world>/exposures folder. Note: When playing on a remote server - this folder will not be on your PC (unless it's hosted on your PC, then it will be)
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id <id>- id of the exposure to export. -
all- all exposures stored on the server will be exported. -
<size>- Multiplier to the size of an image.X1/X2/X3/X4 -
<look>- Style of an image.regular/aged/negative/negative_film