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In this exercise we will practice working with arrays. The main method is already stubbed out for you. You must implement the methods ex1 through ex7 as described below. You can run your program using mvn exec:java "-Dexec.mainClass=Lab12".
- Declare an array of int called
stuff, - and (on same line) add initialize it to set up stuff with the following data:
{1, 5, 2, 9, 8, 4, 0, 3} - Display "3. The length of the stuff array is: " followed by the length of the array. Don't type the number. Use the length data field for the array you created.
Expected result:
-- Problem 1 ----------
3. The length of the stuff array is: 8
0:1 1:5 2:2 3:9 4:8 5:4 6:0 7:3
- Declare a 4-element array of char called
word - and (on same line) initialize word with the following data:
{'W', 'a', 'i', 't'} - Display "6. The length of the word array is: " followed by the length of the array. Don't type the number. Use the length data field.
Expected Result:
-- Problem 2 ----------
6. The length of the word array is: 4
0:W 1:a 2:i 3:t
- Declare a 10 element array of double called
moreStuff - On separate lines, set the first 5 elements of the array to these values:
1.1, 2.2, 3.3, 4.4, 5.59.Display "9. The length of the moreStuff array is: " followed by the length of the array. Don't type the number. Use the length data field. - Write a method (below main) named
displayArraythat will display an array of typedouble[]. - Use the method to display the
moreStuffarray. - Change the third element from 3.3 to 1000.
- Change the last element to 99.
- Display the array again beginning on a new line.
Expected result:
-- Problem 3 ----------
9. The length of the moreStuff array is: 10
0:1.1 1:2.2 2:3.3 3:4.4 4:5.5 5:0.0 6:0.0 7:0.0 8:0.0 9:0.0
0:1.1 1:2.2 2:1000.0 3:4.4 4:5.5 5:0.0 6:0.0 7:0.0 8:0.0 9:99.0
There is a 6 element array of int called data, already set to [0 1 2 3 4 5]. Using array assignment:
- Put a 10 in the first position of the array.
- put a 27 in the last position of the array.
- display the contents of position 2 of the array.
- then input a value from keyboard and store in the 5th spot (the 4th array position).
Expected Result:
-- Problem 4 -----------
2
Enter an integer: 7
0:10 1:1 2:2 3:3 4:7 5:27
- Make a 12-element double array called
samples. - Make an int variable called
indexand set it to 3. - Put a 10 in the samples array at position index.
- put an 11 in the array at the position immediately following index (use
index + 1in square brackets). - put a 7 in the array at two positions before index ( use
index - 2in square brackets). - display the samples array
Expected Result:
-- Problem 5 ----------
0:0.0 1:7.0 2:0.0 3:10.0 4:11.0 5:0.0 6:0.0 7:0.0 8:0.0 9:0.0 10:0.0 11:0.0
Shallow Copying Arrays.
- Create an int array named
array1with the values 2, 4, 6, 8, 10. - Create an int array named
array2and set it equal to array1. (int[] array2 = array1;) - Change position 0 of array2 to 99.
- Display array1 and array2. Position 0 of both arrays changed. Why? If you do not know the answer, you'll get no credit for this lab.
Expected Result:
-- Problem 6 ----------
0:99 1:4 2:6 3:8 4:10
0:99 1:4 2:6 3:8 4:10
Deep Copying Arrays
- Below main, create a new method called
cloneArraythat takes an array of integers as a parameter, creates a new array that is the same size as the parameter, copies the elements from the first array into the new one, and then returns a reference to the new array. - Back in the Problem 7 section in main, create an int array named
array3with the values 1, 2, 3, 4, 5. - Declare an int array
array4and assign it the clone ofarray3, using yourcloneArraymethod. - Display
array3andarray4. They should have the same values. - change element 0 of array4 to 99.
- display
array3andarray4.array4's first element is 99, butarray3's first element did not change.
Expected Result:
-- Problem 7 ----------
0:1 1:2 2:3 3:4 4:5
0:1 1:2 2:3 3:4 4:5
0:1 1:2 2:3 3:4 4:5
0:99 1:2 2:3 3:4 4:5
Now that you know how arrays work in Java, we’re going to work with the BoxBug classes from lab 10 and write a class DancingBug that "dance" by making different turns before each move. The DancingBug constructor has an integer array as a parameter. The integer entires in the array represent how many times the bug turns before it moves. For example, an array entry of 5 repressents a turn of 225 degrees (recall that one turn is 45 degrees). When a dancing bug acts, it should turn the number of times gien by the current array entry, then act like a Bug. In the next move, it should use the next entry in the array. After carrying out the last turn in the array, it should start again with the intial array value so that the dancing bug continually repeats the same turning pattern.
The DancingBugRunner should create an array and pass it as a parameter to the DancingBug constructor.
Start by modifying the code for BoxBug and BoxBugRunner provided (rename them to DancingBug etc), then modify them according to the instructions embedded in the files. Finally, add 4 DancinBugs to the Grid – make a line dance!