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WebGLUniforms: Assign compareFunction lazily to retain tree-shaking. #28670

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Jun 17, 2024
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14 changes: 12 additions & 2 deletions src/renderers/webgl/WebGLUniforms.js
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,6 @@ import { LessEqualCompare } from '../../constants.js';
const emptyTexture = /*@__PURE__*/ new Texture();

const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
emptyShadowTexture.compareFunction = LessEqualCompare;

const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
Expand Down Expand Up @@ -569,7 +568,18 @@ function setValueT1( gl, v, textures ) {

}

const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;
let emptyTexture2D = null;

if ( this.type === gl.SAMPLER_2D_SHADOW ) {

emptyShadowTexture.compareFunction = LessEqualCompare; // #28670
emptyTexture2D = emptyShadowTexture;

} else {

emptyTexture2D = emptyTexture;

}

textures.setTexture2D( v || emptyTexture2D, unit );

Expand Down