Inspired by the Lucas Pure3D editor, but now cross-platform and open-source. The aim of this project is to recreate its functionality to a more modern and readily accessible standard.
- View different chunks of a
.p3dfile - View the properties of each chunk
- View
Image/ImageDatachunks and the textures they represent - Export these textures as PNG files
- View
Skeletonchunks and the skeletons they represent - Export these skeletons as .glTF files
- View
PrimitiveGroupchunks and the models they represent - Export these models as .glTF files
- View
Animationchunks and the animations they represent - Play animations on a previously loaded
Skeleton
- Godot Engine contributors for the Godot Engine
- handsomematt and Layla for the C# library that loads Pure3D files
- This project makes edits to their library to add extra functionality, work better with Godot, and make it more readable for beginners.