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SpaceBuild

NGGoss edited this page Jun 19, 2013 · 30 revisions

Overview

This page will give an overview of the basics of Spacebuild v3. If you have not yet downloaded the addon files, please do so before continuing.


Contents:

  1. Creating a ship
  2. Setting up controls

Creating a ship

In order to begin creating your ship, you will need two tools: Part Spawner, and Part Assembler. Both of these can be found under the SBEP section of your tools menu. If these tools are not available, it is likely that the addon did not correctly install - a reinstallation should do the trick.

Using the Part Spawner

Using the Part Spawner is fairly simple. Use the directory menu to navigate through the different collections of ship parts. The titles of the sections are fairly self explanatory. Further options can be found at the top of the menu. The drop-down bar can be used to change the color scheme of the spawned parts, and the glass option toggles windows in the part.

###Using the Part Assembler Using the Part Assembler is also fairly simple. Equip the Part Assembler tool and find two parts which you want to attach together. Then, follow these steps:

  1. Choose which part you want to attach to the other. This one will be the one to move when the assembling is complete.
  2. Right click the part you want to attach to the other. This will display the possible attachment points.
  3. Left click on an attachment point to choose it.
  4. Right click the part to which the first will be attached. This will display the possible attachment points.
  5. Left click on an attachment point to choose it.
  6. The first part will be attached to the second at the selected attachment points.
  7. Repeat steps 1-6 as needed.

Note: Make sure to not select more than one point of attachment between two props unless their models allow for it {splitters, etc.}. This will cause a dangerous physics glitch which will likely kill anyone near it.

##Setting up Controls The next step in creating your ship is setting up the flight controls. You will need the following tools:

  • GyroPod
  • Advanced Pod Controller
  • Wire Advanced
  • Gates Tool
  • Constant Value

If you are missing any of these tools, follow the installation directions on the web page.

Placing a GyroPod

In order to get the ship off the ground, you will need to attach a GyroPod to your ship. When your ship moves, the GyroPod is the one actually doing the moving. Equip the GyroPod tool and find a location on your ship to place it. The optimal placing is somewhere in the center of the ship, taking into account weight distributions. Once you have found a good spot, left click to create a GyroPod, and Easy Weld it to your chosen spot on the ship. Make sure that when you weld the GyroPod to the ship, it is oriented such that the fins are pointing directly backwards towards the rear of the ship.

Choosing a seat

Now that you've attached the GyroPod to the ship, you will need a seat from which to control it. Under the Spacebuild sub-menu in the Vehicles tab, there are several choices for this. Make sure to test them before use, as you will exit different seats at different angles, and the wrong one could end up tossing you out of your ship. Find a seat which works for you, spawn it, and Easy Weld it into your ship.

Linking the seat

In order to be able to control the ship from your seat, you will need to use the Advanced Pod Controller tool, found in the Wire tab, under Wire - I/O. Equip the Advanced Pod Controller tool, and left-click to place one on the back of your seat, then right-click it and right-click the seat. If successful, you will get a message saying the link was successful. If you do not receive any message, try doing it again.

Assigning the controls

Now that you've set up the seat as an Advanced Pod Controller and attached the GyroPod to your ship, you are ready to start creating the control scheme that you will use to fly. Equip the Wire Advanced tool, and aim at the GyroPod, which will cause a large list of parameters to appear. You can move up and down this list by either right-clicking or using your mouse's scroll wheel, and you can select a parameter by left-clicking. In order to control your ship from the seat, you will have to link some of these parameters to parameters from the Advanced Pod Controller. To do this, select the GyroPod parameter you wish to link, then left-click on the Advanced Pod Controller and select the control you want to use. Here is a list of the parameters you should link along with recommended controls:

  • Forward - {W, or numpad-8}
  • Back - {S, numpad-2, or numpad-5}
  • MoveLeft - {A, numpad-1, or numpad-4}
  • MoveRight - {D, numpad-3, or numpad-6}
  • Up - {Left-click, or space}
  • Down - {Right-click, or alt}
  • Level - {Shift, or L-ctrl} (Add more based on whether there are aiming parameters a.k.a. replacement for mouse steering.)

Steering with the mouse

Now that you have set up lateral movement for your spaceship, you will need to set up angular controls. The easiest way to do this is with the mouse. To link the mouse with the GyroPod's angular movement, you will first need to do a little preparation. In the GyroPod's list of parameters, you may have noticed the parameters PitchMult, YawMult, and RollMult. These control the speed at which you will be able to turn. For larger ships, turning too quickly can be dangerous to both your ship and those around you, whereas a smaller ship would be able to do so with ease.

In order to assign values to these multipliers, you will need to use the Constant Value tool. Equip the Constant Value tool, found under the Wire tab in Wire - I/O. On the right you will see a menu appear, in the box labeled Value 1 enter a value between 0.5 and 1.5. Values above 1 will cause the steering to become more sensitive, while values below 1 will make it less sensitive. Once you have set the value, left-click to place it somewhere near your GyroPod, then equip the Wire Advanced tool and link the PitchMult, YawMult, and RollMult parameters to the Constant Value. Now equip your GyroPod tool, and right-click the GyroPod and then your seat. If successful, you will receive a message saying so.

Freezing your ship

As a precursor, I would like to say that this step is optional. It is completely possible to use your ship without this step, but given my experiences with this I would not recommend it.

If you want to be able to walk around your ship without the deck moving underneath you, or if you feel the need to get out of the pilot's seat in space, then you will need to set up your ship's freeze parameter. Based on what you use to control this parameter, you will be able to freeze your ship whenever you want. In this example, I will be setting the ship to freeze whenever there is not a player in the pilot's seat.

In order to do this, you will need the Gates tool, and the Wire Advanced tool. Equip the Gates tool. On the right you will see a directory of folders, click on the one called Logic Gates and select the Not (inverter). Place the Not (inverter) by left-clicking somewhere close to your Advanced Pod Controller, and use the Wire Advanced tool to connect the Not (inverter)'s 'A' input to the Advanced Pod Controller's active output. Finally, use the Wire Advanced tool to connect the GyroPod's freeze parameter to the Not (inverter)'s output.

Gravity Plating

(TEST THIS BEFORE WRITING)

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