Represents the base attribute to declare how to build the inner EntitySet of AEntitySetSystem<T> when giving a World instance.
Do not use this attribute, prefer WithAttribute and WithoutAttribute instead.
public class ComponentAttribute : System.AttributeInheritance System.Object 🡒 System.Attribute 🡒 ComponentAttribute
Derived
↳ WhenAddedAttribute
↳ WhenAddedEitherAttribute
↳ WhenChangedAttribute
↳ WhenChangedEitherAttribute
↳ WhenRemovedAttribute
↳ WhenRemovedEitherAttribute
↳ WithAttribute
↳ WithEitherAttribute
↳ WithoutAttribute
↳ WithoutEitherAttribute
| Constructors | |
|---|---|
| ComponentAttribute(ComponentFilterType, Type[]) | Initialize a new instance of the ComponentAttribute type. |
| Properties | |
|---|---|
| ComponentTypes | The types of the component. |
| FilterType | Whether the component type should be included or excluded. |