fix: emit audio_start event when audio begins #236
+42
−0
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Fixes a bug where
RealtimeSession
did not emit theaudio_start
event, despite it being defined in the type system.Changes
Emit
audio_start
once per turn when the first audio chunk arrivesReset internal
#audioStarted
flag on:turn_started
audio_done
audio_interrupted
Added test to verify
audio_start
fires once per turnAligns behavior with existing type definitions and verified with pnpm build,test,lint
Resolves #235