Is an testing/experimental resource pack that would change some UI designs, and the goal of this project is convert from default UI to high accuracy 4JD (Legacy Console) UI TP for Bedrock Edition users, replacing some designs to look more similar!
The UI design was originally made by Julie "Danger" Kennedy from 4J Studios! I simply recreate the UI port for Bedrock Edition ;D.
For now it will be designated only for PC Windows 10 or Consoles.
For mobile (Mini version) it will be available for late 2021.
- Anvil screen.
- Beacon screen.
- Classic Inventory and Crafting screen (Just like JE UI).
- Creative Screen.
- 3x3 Crafting screen (10%, still in progress).
- Start screen (still in progress).
- Pause screen (still in progress).
This project will be open source and under the GNU GPL v3.0.
If you have more questions about this, let me know by MD on my twitter @CrisXolt.
Note: The only prerequisite before testing is that you make sure you have mid-range or high-end PC with Windows 10 installed. Otherwise, the bug report will likely be ignored (So, don't do it if you have mobile device).
At the moment, you can:
- Test and report bugs.
You can't:
- Redistribute the master (current) version to other pages.
- Make reviews about project 4JD. (Not yet)
- It takes about 14 seconds to open the inventory screen. But it only happens once and it will take less than 2 seconds more than the second time.
- At the moment, it is not recommended for use with another resource pack, much less when applied to a single world.
- Main project by: @CrisXolt
- Panorama BG by: @agentms_ (AgentMindStorm)
- Custom item durability bar explanation and gamma color concept by @LukasPAH