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Creating a Basic Biped
patcorwin edited this page Apr 17, 2018
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In the script editor, in a Python tab, run the following code to open the fossil rig tool
import pdil.tool.fossil.main
pdil.tool.fossil.main.RigTool()
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Go to the
Starttab, and hit the Start button. This will place a basic biped setup in the scene -
Move the nurbs planes, also referred to as "fossil cards" or just "cards" around to fit the character you intend to rig. You can also move the joints within the card.
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After you're done fine tuning your placement, go to the
Editortab and hit Select All followed by Build Bones. As you might have guessed, this builds the bones. -
Hit Select All again, but this time followed by Build Rig to build the rig.
Now you have a fully rigged skeleton!