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2 changes: 1 addition & 1 deletion code/modules/projectiles/boxes_magazines/internal/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@
ammo_type = /obj/item/ammo_casing/rebar

/obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/syndie
max_ammo = 3
max_ammo = 4
caliber = CALIBER_REBAR
ammo_type = /obj/item/ammo_casing/rebar/syndie

6 changes: 3 additions & 3 deletions code/modules/projectiles/guns/ballistic/rifle.dm
Original file line number Diff line number Diff line change
Expand Up @@ -216,6 +216,7 @@
magazine_wording = "rod"
cartridge_wording = "rod"
weapon_weight = WEAPON_HEAVY
w_class = WEIGHT_CLASS_NORMAL
initial_caliber = CALIBER_REBAR
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/normal
fire_sound = 'sound/items/xbow_lock.ogg'
Expand Down Expand Up @@ -280,13 +281,12 @@
/obj/item/gun/ballistic/rifle/rebarxbow/syndie
name = "syndicate rebar crossbow"
desc = "The syndicate liked the bootleg rebar crossbow NT engineers made, so they showed what it could be if properly developed. \
Holds three shots without a chance of exploding, and features a built in scope. Compatible with all known crossbow ammunition."
Holds four shots without a chance of exploding, and features a built in scope. Compatible with all known crossbow ammunition."
icon_state = "rebarxbowsyndie"
inhand_icon_state = "rebarxbowsyndie"
worn_icon_state = "rebarxbowsyndie"
w_class = WEIGHT_CLASS_NORMAL
initial_caliber = CALIBER_REBAR
draw_time = 1
draw_time = 0.5
accepted_magazine_type = /obj/item/ammo_box/magazine/internal/boltaction/rebarxbow/syndie

/obj/item/gun/ballistic/rifle/rebarxbow/syndie/Initialize(mapload)
Expand Down