Release 2.0.0-alpha
Pre-release
Pre-release
·
82 commits
to master
since this release
v2 is still in development, checklist can for completion can be viewed here.
- Max players increased to 128. Presently duplicate characters are not fully supported, crashes are likely to happen if you exceed more characters than the game provides(15 at present). The current default is 8 and can be adjusted in Mod Options
- No longer have to disable pdmod to disable BigLobby. Reworked pdmod and how network code is dealt with to work towards seamless switching between regular lobbies and big lobbies.
- PDMod should be detected. This needs testing to confirm, it should no longer be possible to join a game without having the pdmod properly installed. Versions are also filtered, so now you should always be playing against players with pdmod installed and the same BLT mod version installed.
- U100 support. The latest update affected bundle file organization, and network code has changed breaking BigLobby, this is now fixed.
This pdmod was created on a linux machine. If there is a compatibility issue for Windows users, let me know.
Bugfix - 2.0.1-alpha
- A new class was missing from mod.txt, this prevented
biglobby__
prefixed network calls from occurring.
Bugfix - 2.0.2-alpha
- Newly added network methods had a typo on the
biglobby__
prefix causing crashes.
Bugfix - 2.0.3-alpha
- Spawning sentries crashed clients due to
biglobby__
network method missing a new parameter from U100.
Bugfix - 2.0.4-alpha
- Added two new network methods from U102.
Bugfix - 2.0.5-alpha
- Added one new network method from U103.
Bugfix - 2.0.6-alpha
- Added one new network method from U104.